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   (26 reviews)
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Who cares about some corny story line, who reads it anyway but the geeks who write it. SCREW IT!! Just play the f#%$&&*! thing. These are still the best maps ever made...4 DOOM.

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Summer Deep


This is a decent enough megawad if you're in the mood for some knockabout fun which won't push you anywhere near your limits. 


Most of the levels have under 100 monsters even on UV, and many have closer to 50. In that respect, and in its very compact and straightforward nature, it's very reminiscent of Perdition's Gate.


I completed it in around five hours and only died three times on UV, though in retrospect ought to have used pistol starts for a better challenge.


A bare three stars is maybe a bit on the harsh side - closer to 7/10 probably.

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Done with these settings:


- Crispy Doom 5.2.

- Ultra-Violence.

- Continuous combined with pistol start mindset.

- Saves every 10 minutes or so.


Not everyday I see much appreciation for the earliest era of mapping, as many people have acknowledged its primitive essence and moved on to more contemporary stuff. However, from time to time I find relics that could still keep enjoyable for anyone, such as this solid piece of work from 1995. The Abyss is a collection of maps that look like ripped off from the Master Levels, except by just two authors, one who passed away a year ago. This does have a conceptual theme that can be extracted from the maps themselves, as some sort of dungeons and/or mines you explore in depth, though in short periods of time. Apparently, the authors set a series of goals regarding to the aesthetic side, and that could be noted perfectly. Sure, the texturing is minimalist, most of it is green marble, wood, grey rocks, besides a few custom ones (most notably the cross on the wall) and colorful windows from Heretic, but a lot of care in alignments, sometimes placed dynamically. Other bigger contrasts are lighting and geometry variation, both giving the maps a classic appeal, less boxy design (lots of spiraled stairs!) and more interactive with the environment. You'll find more than one example of light switches a la "The Focus", comically useful to see the intruders better. This wad comes with several tracks of no genre in particular, including a waltz-piano song, but most maps don't have custom music or uses recycled iwad tracks. I would suggest to add them on your own, thankfully I had a pack that a fellow user sent me a while ago. 


It's kind of amusing how these maps work as a whole. For a megawad that creates the impression of having no connection between each map, there's a "slightly" obvious sense of continuity that anyone is going to notice regardless of their gameplay decisions. More specifically in how supplies are distributed, leaning towards comfort for continuous players, and those who decide to pistol start will have to conform with a very limited arsenal depending on the map, sometimes only stolen from zombies and other times scavenging through secrets and ignoring enemies, while they keep filling in other types of ammunition without nothing to use them. This, however, can be interpreted as a sort of "challenge", even though the maps favor a casual easy experience. Rarely you come upon a tense situation, although I saw myself praying not get chipped to death a few times, or sandwiched by barons. Progression on the other side might put an impatient player off in cases, often requiring some switch/key hunting or random walls to push, but the key is to take a good look at the environment (or the automap, if that's possible), most if not every piece of wall minimally different from the rest leads to somewhere, and at least you could find alternative paths to complete the maps, which implies non-linearity in a silly way, if that's your thing. Since the maps are short, taking no more than 10-15 minutes blind, it's nothing to feel offended in my opinion. 


Secret-wise, expect them to be simple and contain from just a few stimpacks and maybe a zombie inside, to an essential weapon to defend yourself from big threats. The majority are hinted, just think of a typical 90's wad in that regards. I must admit though, a few were very cleverly hidden, like in one I needed to pay attention to the lighting contrasts in a room. For favourite maps, not going to pick any in particular, as I enjoyed them all pretty much the same, even if I wasn't so fond of the gameplay in a few later maps. I only wished there was a more proper conclusion to the wad, apparently the authors lost interest in filling the rest of the slots, but we get what we get.


Overall, a neat antique wad I'd recommend to any player akin to the iwad difficulty, or if someone can't (or doesn't want to) afford the Master Levels, this will hopefully fill the space. I mean, don't be fooled by the age, sometimes a little 90's simplicity is good for the soul. My rate is 7/10. 

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A nice set of maps by Mr Elusive. This guy rocks!

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Holy, this WAD is good. A classic experience in its pure form. Much attention was paid to visuals, including the texture alignment. It shows that this is a 1996 WAD, but given the year of production, this WAD is top quality - definitely on the same level as IWADs. Playing this is fun: there are good fights and non-linear, but well-connected layouts are abundant. Difficulty is low due to over-abundance of health items.

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It cool, I think there's a lack of bullet rounds for map01, lol. Wished I have more patience. ~2/5

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Map05 was my favorite. There are a lot of maps here that are really plain.. I would have loved the shit outta this back in the day, 5* easily, but looking at it like a cynical asshole, I'll give it a 3.

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holy 90's this is good. not everything is interesting but as a whole it's fun and easy to play through.

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One of the better 90's PWADs, gets a little stale after MAP05 though.

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This was a fun but flawed oldschool wad. Kind of feels like just a collection of maps without a theme or overarching idea if that bothers you.

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FINALLY! After years of being virtually unknown to almost everyone but a handful of doomers, the marble dungeons of The Abyss are in the archives. If only they hadn't moved to Quake so soon. Play these with solo-net for "modern" challenge. 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.