DEU51, DEU52, DEU2, DEU2C, WADED, BSP, DMGRAPH, T-DRAW, DPE II, ALCHEMY, GWS, VistaPro 3, NWT, DMapEdit
Archive Maintainer: I have special permission from MrElusive to upload this
"I have no problem with submission to the DoomWorld
idgames archives and it would be good to get the WAD
working with as many versions of DOOM as possible.
Uploader : ConSiGno (email@example.com)
-= PWAD for DOOM II =-
-= THE ABYSS v2.4a =-
* General Information *
Title : THE ABYSS
Authors : H2SO4 & MrElusive
Compatibility : DOOM II v1.666, v1.7, v1.7a, v1.8 and v1.9
Email Address :
Misc. Author Info : H2SO4: I'm your average heavy metal freak
who likes to listen to house.
MrElusive: I hate heavy metal freaks who
listen to house.
Description : Who cares about some corny story line, who reads
it anyway but the geeks who write it. SCREW IT!!
Just play the f#%$&&*! thing.
These are still the best maps ever made...4 DOOM.
Additional Credits to : id Software!
* Play Information *
Maps : map 1 - map 22 (24 maps)
Single Player : Yes (tested)
Cooperative 2-4 Player : Yes " (not really)
Deathmatch 2-4 Player : Yes "
Difficulty Settings : Yes "
New Sounds : No (The current sounds are good)
New Music : Yes (Not all)
New Graphics : Plenty
Textures Aligned : Yes (ñ99.9%)
Demos replaced : Yes (DEMO1, DEMO2 and DEMO3)
* use PLAY.BAT for full compatibility with all the version of DOOM II *
* PLAY.BAT won't make any changes to your original doom files *
* Specific map information *
map 1 Don't try getting the weapons: you're not supposed
to get them anyway.
map 2 Push the dead player in the catacombs.
map 3 Follow the bloody cross.
map 4 The nuns have left the cloister.
map 5 Switch it together.
map 6 Go to the highest level.
map 7 Not too hard..if you try.. hard enough (think about it...).
map 8 The schoolboy's nightmare.
map 9 There is always a way through, even when you aren't that
map 10 Looks familiar....doesn't it?
map 11 On your list of enemies the ARCH-VILE should be on top.
map 12 Better than good; disected the original into 3 levels.
map 13 Don't read the naughty books.
map 14 Just don't drool....don't just drool.
map 15 Now you're supposed to get the weapons...and the secrets
map 16 Seek the 8.
map 17 Do you see the light(switch)?
map 18 Heard it through some grape vines
map 19 H2SO4 designed the exit; the rest is by MrElusive enteprises.
map 20 What would these guys want a super computer for?
map 21 Blasphemy! Herecy! Heretic?
map 22 Holy shit!
map 31 No such animal.
map 32 How could you get here if map 31 doesn't exist, HUH? (Besides
it's to difficult.)
* Construction *
Base : New maps from scratch!
Build Time : More than we'd like to admit, less than we
Editors used : DEU51, DEU52, DEU2, DEU2C, WADED, BSP,
DMGRAPH, T-DRAW, DPE II, ALCHEMY, GWS,
VistaPro 3, NWT, DMapEdit
Known Bugs : None, as far as we know. (Like you're gonna play
this PWAD if you knew it has bugs ;-) )
* Copyright / Permissions *
You may distribute this PWAD in any electronic format (BBS, Diskette, CD, etc)
as long as you include this txt-file without any modifications.
* Who made which map *
Level: Name: Designer:
map 1 PINK HORDE H2SO4
map 2 THE CATACOMBS H2SO4
map 3 AVERNUS H2SO4
map 4 THE NUNNERY MrElusive
map 5 IMP MADNESS MrElusive
map 6 NOT LEVEL MrElusive
map 7 THE CUBE H2SO4
map 8 THE THEATRE MrElusive
map 9 BLOODSTREAM MrElusive
map 10 HANGAR H2SO4/id dudes
map 11 STONE HENGE MrElusive
map 12 THE SQUARE H2SO4
map 13 THE LIBRARY Joint Effort
map 14 ARABESQUE Joint Effort
map 15 SATAN'S CROSS H2SO4
map 31 THE TEMPLE H2SO4/id dudes
map 32 SPIDER BOWL MrElusive
map 16 THE GRAND TOWER Joint Effort
map 17 LIGHT AND DARKNESS Joint Effort
map 18 SHORT 'N SWEET MrElusive
map 19 THE PITS OF DOOM MrElusive
map 20 THE CRAY Joint Effort
map 21 HERETIC FACTOR Joint Effort
map 22 BASILICA Joint Effort
map 23-30 THE END MrElusive
* What is new in comparison with older versions of THE ABYSS *
version 1.0 to 1.1
1. Two bugs removed from map 1. (linedef -> lightlevel to 0 everywhere)
(the PLASMA and BFG9000 behind the bars)
2. Some pictures changed.
version 1.1 to 1.2
1. There are three new maps. (map 11-13)!!
2. One bug removed from map 2. (deathmatch spot in closed room)
3. One bug removed from map 7. (deathmatch exit when playing nomonsters)
4. Some textures and pictures changed.
version 1.2 to 1.2a
We've decided to denote bugfixes with letters instead of a new number.
1. Some changes made on map 4.
2. Texture changed on map 10.
3. Some (important) changes made on map 12.
4. One useless vertex removed from map 13.
version 1.2a to 2.0
1. Allmost all the maps have been partly or greatly changed.
2. Seven new maps. (map 14-18)
3. Some new textures and pictures.
4. Two new demos.
5. New fist sound patch.
6. All map names have been changed to the names we gave 'em. (OK except when
U press tab, but that name is in the DOOM2.EXE, and we don't mess with
version 2.0 to 2.4
1. Four new maps. (map 19-22)
2. Some new graphics.
3. New music.
4. New floor(!) textures.
5. Maps 3, 12 and 13 underwent some changes.
version 2.4 to 2.4a
1. New e-mail address.
(LMP-files from an older version of THE ABYSS probably won't work with a
newer version when the map(s) in question is/are changed.)
* Tips to play *
Map 1: Grab the berserk sphere and smash those demons to a pulp WITH YOUR
FISTS!! Don't use your gun.