Binary Space Partition builder (BSP) 1.1

   (4 reviews)
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Author

Colin Reed, Dylan Cuthbert

About This File

The first stable version of BSP, version 1.1: written by Colin Reed and converted to GO32 by Dylan Cuthbert. This build dates to April 11, 1994, and was found by ConSiGno on http://cd.textfiles.com/. This version of BSP was recommended by the authors of BSP, unlike the TC version.

Credits

ConSiGno, Colin Reed, Dylan Cuthbert.

Bugs

[From BSP11X.TXT] A known problem is a conflict between the GO32 dos extender and QEMM's DPMI... put 'set GO32=nodpmi' in your autoexec.bat to avoid problems.




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Csonicgo

  • 5
   1 of 1 member found this review helpful 1 / 1 member
A true testament to the Doom community's ingenuity. Doom wasn't even six months old, and it already had a fully-working suite of community-designed editing tools, with BSP generation being the final puzzle to be solved. This very exe launched a revolution in the community and what was expected of future PC games. LEGENDARY.
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  • 5
  
Csonicgo speaks truth

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  • File Reviews

    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.
    • By Dedalus 80 · Posted
      The maps are visually and structurally mediocre. Hope you can improve and finish them. Above all, fights need some attention: they are very boring.
    • By Dedalus 80 · Posted
      Beautiful, demanding and engaging mapset. The difficulty level is (too?) high in the latest maps. Recommended.