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Vanillic Acid

   (8 reviews)
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6 Screenshots

About This File

A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports.

Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it.

Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.

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A proper level that doesn't stand out in any way. It's stereoptypical in every aspect, and for players who already played many WADs this one won't have anything new to offer. This level is correct in every aspect, and just that. Difficulty is on a higher note as not many ammo & health pickups are provided.

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A vanilla map with not so vanilla style micro detailing. The base looks a bit boring/\depressing with just white and black, and all action takes place in small-ish rooms with nothing really memorable happening. Way too average to be of any interest.

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A nice vanilla level. Simple but effective with some pretty design in the hell warp part. Recommended for a quick blast.

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Small and basically simple in-house level with some nice decoration and ambiance. Gameplay @ UV is not bad but also not special, and not difficult at all. Overall this looks & feels like a too small but besides that, average coffee-break map.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.