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Vanillic Acid

   (11 reviews)
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A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports.

Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it.

Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.


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zeppelin

·

  

Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
Vanillic Acid isn't bad, but not amazing either.

- zeppelin

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Lol 6

  

Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it

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Denim Destroyer

  

Picture this: you are playing a community project megawad and are still within the first ten levels. Some of the levels you have already played are fun but then you arrive here. Nothing bad or good and is over before you know it. The perfect level between two good levels in a megawad.
Vanillic Acid is not part of a megawad or even a level set but exhibits all of the characteristics of a filler level. It has all the base characteristics of a Doom level and fails to do anything interesting with it. This level isn't bad but in the ocean of idgames why bother taking the time to play this one?

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Zalewa

  
A proper level that doesn't stand out in any way. It's stereoptypical in every aspect, and for players who already played many WADs this one won't have anything new to offer. This level is correct in every aspect, and just that. Difficulty is on a higher note as not many ammo & health pickups are provided.

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Memfis

  
A vanilla map with not so vanilla style micro detailing. The base looks a bit boring/\depressing with just white and black, and all action takes place in small-ish rooms with nothing really memorable happening. Way too average to be of any interest.

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trrobin

  
A nice vanilla level. Simple but effective with some pretty design in the hell warp part. Recommended for a quick blast.

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Guest

  
Small and basically simple in-house level with some nice decoration and ambiance. Gameplay @ UV is not bad but also not special, and not difficult at all. Overall this looks & feels like a too small but besides that, average coffee-break map.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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