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Countergoat Initiative

   (6 reviews)
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About This File

CGI1 is a dueling mapset with 30 standard maps, four gimmick maps, and a hub (Zandronum only). They have been crafted and finely tuned by the best of the best in the Countergoat cause.

MAP01: Donut De-Livers by TheMionicDonut music: midi of Virtua Fighter 2 - Chicago

MAP02: Mixing Bowl by ClonedPickle music: "Fold" by Mark Klem

MAP03: High Fructose Corn Syruppuku by Jimmy music: "Liquid Luck" by Jimmy

MAP04: Pier SR50 by Alfonzo music: "Spectral Cybernetics" by Jimmy

MAP05: Alfonzo Battles Genghis Khan in Old Neo Tokyo by Tarnsman music: MAP29 track from UDMX, by Ralphis

MAP06: Whore Island by Alfonzo music: "Bombshell" by Jimmy

MAP07: Thirteen Men All Backflipping Into a Shitstorm to Piss Off Alfonzo by Tarnsman music: "some Marvel vs Capcom theme" [thanks, Tarnsman]

MAP08: Saskatoon by RottKing music: Chipp's Theme from Guilty Gear X

MAP09: Jactory by jmickle music: "altazimuth" by jmickle

MAP10: Tarnsman Digs a Hole to Guatemala by Jimmy music: "Minerals" by Jimmy

MAP11: Alfonzo's Jungle Excursion: No Gaycaeks Allowed by Tarnsman music: a midi of "Bungle in the Jungle" by Jethro Tull

MAP12: Alfonzo Battles the Golden Ninja Clan for Control of Mount Fuji by Tarnsman music: a midi of "House of the Rising Sun" by The Animals

MAP13: Goat to the Choppa by Jimmy music: "Reign in Madness" by Symphony X

MAP14: Blunt Force Vasectomy by ClonedPickle music: "Wrong Turn" by Jimmy

MAP15: Clusterfuck Processor by Marcaek music: ??? by Jeremy Doyle (requiem map19)

MAP16: Off the Rails on the AD Train by AD_79 music: "Cosmic Prolapse" by Jimmy

MAP17: Sandpaper Blowjob by ClonedPickle music: midi of "Preacher Man" by Fields of Nephilim (shoutout to TheGreenHerring for knowing that)

MAP18: Wilhelm Academy by Alfonzo music: map28 of 32in24-10

MAP19: Mambo Number 6 by TheMionicDonut music: midi of "Mambo Number 5" by Lou Bega

MAP20: Petersen Baekery by Marcaek music: level 17 of Descent 1

MAP21: Dyslexia Station by Jimmy music:

MAP22: Pepsi Blue by Marcaek music: level 2 of Descent 1

MAP23: UAC Ultra Quesadilla Explosion by TheMionicDonut music: Kraid's Theme from Metroid

MAP24: The Toilet Store by TheMionicDonut music:

MAP25: Pot City by Megalyth music: "Dark Halls" by Bobby Prince

MAP26: Mr. Tib's Crib by Tib music: "Run 'Em, Gun 'Em, Kill 'Em" by Jimmy

MAP27: Redeemed Memories by ClonedPickle music: "The Unjolly" by Mark Klem

MAP28: The Pipewall Doesn't Stop by RottKing music: Gungaroon's Theme from Mega Man X7

MAP29: License to Stack by Alfonzo music: "Warehaus" from Duke Nukem 3D

MAP30: License to Stack 2: Crate Expectations by Alfonzo music: MAP21 of 32in24-12

~~ gimmick map zone ~~

MAP31: Angry Towers with Top Hats by Xaser music:

MAP32: Alfonzo's Vacation in Peter Burns' Nightmare Funhouse by Tarnsman music: midi of "You Spin Me Round (Like a Record)" by Dead or Alive

MAP90: Baratus' Freaky Fucktangle by Baratus music:

MAP98: Jimmylight Projectile Hell by ClonedPickle music: midi of "Even Flow" by Pearl Jam, improved by Minigunner

BUNKER: Countergoat Hub by Tarnsman music: "Rise" by Lee Jackson

Intermission music: "How'd I Do?" by Lee Jackson


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Guest

  
Needs to be a sp wad, with goats as the monsters.

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Guest

  
Should be pretty easy to mod this for odamex. Nice!

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Guest

  
There is good here. There is also bad here. Hopefully the team learns from the mistakes and makes another pack. Less focus on gimmicks, more smooth layouts please.

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Guest

  
Good looking maps and a lot of not so good gameplay. Interesting gimmicks with not so good execution. This is Team CGI's first attempt at duel and overall not terrible. Take the best 5 maps and make a pack then you'd have a good pack.

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Combinebobnt

  
good map

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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