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Hell clash

   (22 reviews)
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10 Screenshots

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A classic episode replacer for ultimate doom.


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Guest

  
1 star plus one additional star because Zalewa love Rainbow Dash pony and friendsjip is magic. :P

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Zalewa

  
Aesthetics straight out of Doom IWAD - plain but okay. Gameplay is dumb though. There are too many monsters with not enough ammo for powerful weapons to dispatch them quickly. This makes these maps an ordeal to play through. E2M9 is the best of the bunch, although it could use a bit more Rainbow Dash. THERE IS NEVER ENOUGH OF RAINBOW DASH!

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mrthejoshmon

  
"Editors used: ...MSPaint" is a brilliant start to this rancid map. Not worth a single second.

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NuMetalManiak

  
generic does not mean bad, but then again, this set sure does have the typical Joe-ilya tropes in design & gameplay. last level was a huge "go fuck yourself" moment which should have never been made though.

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Guest

  
Painfully generic

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cannonball

  
The final map is interesting in set up, otherwise a rather mediocre set which starts pretty bad but improves a little bit in the later levels. 2 stars.

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Guest

  
I thought it was a pretty fun set of levels.

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AD_79

  
joe does a joe wad for the millionth time

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Guest

  
Enthusiastic, but overall amateurish mapset. Mostly unoriginal map layouts, texture use & ambiance feel like early 1995 sets. Gameplay @ UV is mostly quite simple, way too repetitive and unattractive; the lack of Doom2 monsters add to this. Overall this looks & feels like something we've seen too much during the last two decades, and also not quite well implemented. Despite this all, it has a few nice scenes, and author shows a bit improvement, so mate, keep on mapping and having fun.

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Csonicgo

  
Wow this wad is so good I looked at the calendar it said 1995 but it's 2015 how can that be???

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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