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Hell clash

   (22 reviews)
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10 Screenshots

About This File

A classic episode replacer for ultimate doom.


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Guest

  
1 star plus one additional star because Zalewa love Rainbow Dash pony and friendsjip is magic. :P

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Zalewa

  
Aesthetics straight out of Doom IWAD - plain but okay. Gameplay is dumb though. There are too many monsters with not enough ammo for powerful weapons to dispatch them quickly. This makes these maps an ordeal to play through. E2M9 is the best of the bunch, although it could use a bit more Rainbow Dash. THERE IS NEVER ENOUGH OF RAINBOW DASH!

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mrthejoshmon

  
"Editors used: ...MSPaint" is a brilliant start to this rancid map. Not worth a single second.

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NuMetalManiak

  
generic does not mean bad, but then again, this set sure does have the typical Joe-ilya tropes in design & gameplay. last level was a huge "go fuck yourself" moment which should have never been made though.

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Guest

  
Painfully generic

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cannonball

  
The final map is interesting in set up, otherwise a rather mediocre set which starts pretty bad but improves a little bit in the later levels. 2 stars.

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Guest

  
I thought it was a pretty fun set of levels.

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AD_79

  
joe does a joe wad for the millionth time

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Guest

  
Enthusiastic, but overall amateurish mapset. Mostly unoriginal map layouts, texture use & ambiance feel like early 1995 sets. Gameplay @ UV is mostly quite simple, way too repetitive and unattractive; the lack of Doom2 monsters add to this. Overall this looks & feels like something we've seen too much during the last two decades, and also not quite well implemented. Despite this all, it has a few nice scenes, and author shows a bit improvement, so mate, keep on mapping and having fun.

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Csonicgo

  
Wow this wad is so good I looked at the calendar it said 1995 but it's 2015 how can that be???

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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