Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ICAR2015

   (19 reviews)
Sign in to follow this  

Guest

11 Screenshots

About This File

All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD

Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder and also authors of Icarus...and [Ty R.I.P.]


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

very decent set of maps from Eternal, using the Icarus resources. most of it is pretty switchhunty though, so it may not suit the tastes of some.

Share this review


Link to review
Guest

  
Good WAD, 4 stars.

Share this review


Link to review
Zalewa

  
Well, the initial maps are not that good. Garish textures are combined with easy gameplay. This contrasts with good layouting and gradient lighting. Second half of the WAD picks up: difficulty becomes decent and the maps present a more pleasant visuals, combined with even more interesting layouts. Architecture is kept at even angles in a rectangular style, but is interesting. Some of the switch hunts though are darn nasty. The garden one in the last map in particular.

Share this review


Link to review
Guest

  
Well done, enjoyable oldschool style Doom.

Share this review


Link to review
Guest

  
Excellent as usual.

Share this review


Link to review
trrobin

  
A nice flashback to the Icarus past with fresh maps kept in the original (now) minimal style. I have to say, I never expected to see an Icarus sequel coming, but it was a nice experience! Recommended for classic wad fans.

Share this review


Link to review
Guest

  
Highly competent levels in a classic style that ramp up in difficulty and complexity at a reasonable pace. I'm either at the stage where "I've seen it all" or these levels genuinely lacked a special something that elevates them into excellence, but I wasn't overly enthralled at any point. -Phobus

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×