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   (8 reviews)
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About This File

Short speedmap I made, to try out some textures I made. Pretty short and very easy. Tested with zdoom and prboom+, contains a new palette and midi. Runs on plutonia.wad. New midi too.

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12 monsters that provide some challenge due to the cramped fight areas. Good visuals, though. An effect of slight dusty mist is achieved through a customized color palette.

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5 stars visuals, 2 gameplay making this map just average, what a shame.

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Very short and simple level. Spare but except for the black ones, not bad texture use. Gameplay up to the read key is too simple for being interesting. Just before getting the red key, I got stuck in some hole seeing HOMS, and I couldn't move anymore. Hereafter the mancubus did the obvious... Overall: has some potential, but as-is at best meh.

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12 enemies of pure greatness. Definitely give this one a go. It seriously is only 12 enemies long. Great example of low monster counts done right.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.