Title : Pond of the Deathmatch Crater
Filename : DETHPOND.WAD
Author : Michael Lundy
Email Address : Rememer what I said in the CLP text file?
Misc. Author Info : Check out my other works of art;
Houses 1.2 (1.3 coming soon),
Another Heretic Cathedral,
and The Dark Forces Rifle Patch
Cargo Landing Pad
I'm also thinking of uploading my Super Shotgun
patch, because it does so well in Deathmatch.
Some Things I'd like to : Here are two files uploaded with a ZIP error
I still hate the word KEWL. It sucks!
The Innocent Crew forgot to upload their level WAD
within OBTIC2.ZIP. They uploaded a text file a few
days ago to the incoming directory, but the FTP
operators deleted it (I think).
Description : This outside arena is so complicated that I had to
block some areas from visplane areas that happened
in corners of the level. I mean "complicated"
as in there are a lot of 2 sided linedef around.
DEU's node builder could barely handle it.
This level includes a giant pond
with a "storm drain" room adjacent to it. It also
has a drop hole with an invisibility sphere in
of it, so you can drop down in surprise and shoot
I know you may have seen other "pool" or "pond"
levels, but this one is way different.
Expect this WAD to be in Houses 1.3 and to look
much better in that DOOM 2 WAD.
One other thing; EVERYTHING TEXTURE IS ALIGNED!!
Additional Credits to : Raphael Quinet and Brendon Wyber for DEU 5.21
Oliver Montanuy foe DeuTex 3.4
Zink the Dink for ENDOOMER 1.0.1
The author if VS3.WAD (I used the waterfall gfx.)
The author is MASSACRE.WAD (I used the music.)
I forgot to give credit to the author of ZWIEBACK
on my last level: Cargo Landing Pad (I used the
* Play Information *
Episode and Level # : DOOM 1 E1M1 (Hey, the walls still look good for
such a limited choice of textures.)
Single Player : Yes, but I wouldn't recommend it.
Cooperative 2-4 Player : Yes, but why?
Deathmatch 2-4 Player : Yes!
Difficulty Settings : There aren't any monsters to set diffuculties on.
New Sounds : No
New Graphics : Yes. I stole the waterfall graphics from VS3.WAD
I also made a new ending screen, which is sort of
a graphics piece. It appears that I'm the only one
who can make an ending screen that gives you a dos
prompt in the correct color: gray
New Music : Yes, but DeuTex keeps thinking that it is a lump
of data. It's a Nirvana song.
Demos Replaced : None. Sorry, I don't know anyone who has a 14,400
baud modem and DOOM 1.
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21, DEUTEX 3.4, ENDOOMER 1.0.1
Known Bugs : No. Every texture is aligned!! While running
my level, I got kicked out because of visplane
errors. I fixed them, but I am still a little
curios to look for new ones. I havent foud any
on my copy of DOOM v1.9
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels, but only
if it improves deathmatch play. You may also take the music from my WAD
because I didn't write or re-record the song.
* Where to get this WAD *
FTP sites: ftp.cdrom.com (You may find this on a CD, because that FTP site
says their DOOM stuff will be put on a CD. It sucks that they're
making money off of my stuff!)
BBS numbers: No.
Other: Nothing here either.