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Monument

   (34 reviews)
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About This File

This is a complete episode 2 replacement for DOOM. It's a compilation of all my previously released Shores of Hell themed pwads. I haven't just settled on compiling them into one pwad and leaving it at that. Instead each map has been through hours and hours of either adjusting or complete revamping in DoomBuilder to make them stand out as fresh, new maps that will hopefully give players a solid and fun gaming experience - even for those of you, who've played these maps before. I've been just as serious about this release as all my prior releases and I really hope it shows. I thoroughly enjoyed putting this episode together and I hope you will enjoy playing it!

Complevel: The episode has been extensively tested on complevel 2 and 3 to find all gamebreaking bugs. In short: It should be perfectly safe for you to use those complevels. If you're the cautious type, I guess you could just use complevel 9 :)

Note to prBoom users: The new color palette also affects the colors of the automap, so secret areas which by default are marked with purple, are now almost black. This makes secret areas look like their lines are hidden, but they are not. They're there; they're just almost invisible. This is unfortunate, but there isn't much I can do about it. A solution could be to change it from purple to another color such as white: In prBoom go to Options - Setup - Automap - "Secret sector boundary".

Here's a description of each, individual map, where they come from and what's been done to them:

!Mild spoilers ahead!

E2M1: First map from "Rip it, Tear it, Smash it!" from 2002. Minor adjustments in gameplay and looks. Level name: "Rip and tear" Music: "Pipeline" by James "Jimmy" Paddock

E2M2: From 2002 A.D.O. E2M2. It's from 2000. Has undergone massive revamping! It was a cramped level, so it's been opened up in a lot of places, and a whole lot of other stuff. Level name: "Beta station" Music: "Vinefort" by James "Jimmy" Paddock

E2M3: The first of three parts from "The Wailing Horde", which was released in 2014. Lots of adjustments and additions in terms of gameplay and design. Level name: "The wailing halls" Music: "Feel the pain" by Paul Corfiatis

E2M4: Major adjustments and changes when compared to how this part looked in The Wailing Horde. Second part of said pwad. Level name: "Hive of the horde" Music: "Stormwater" by James "Jimmy" Paddock

E2M5: Originally my ancient map "The Unknown Chasm" from 1998. It was a crappy map for Doom II, but had potential, I guess. Massively revamped to be released as a submission for a contest on Doomworld in 2015. Then, lastly, further refurbished for this mapset. Level name: "Chasm control" Music: "Ominus" by Xaser Acheron

E2M6: Second map from "Rip it, Tear it, Smash it!" from 2002. Several adjustments and light refurbishment in terms of both gameplay, layout and texturing. Level name: "Smash it!" Music: "Dance of the trooper" by Paul Corfiatis

E2M7: This is "High/Low 2" from 2007. Has undergone a lot of changes big and small throughout the level in terms of both gameplay and architecture. Level name: "Hunt 'em highnlow" Music: "Hysterical horror" by Paul Corfiatis

E2M8: A never before released level. Originally intended for Paul Corfiatis' Doomed Space Wars, but I scrapped it. Took it up again for this mapset and made it work as a boss level. Level name: "Domain of evil" Music: "Sick Building Syndrome" by James "Jimmy" Paddock

E2M9: Third part of "The Wailing Horde". Minor adjustments to accomodate its separation from the original pwad. Level name: "The end?" Music: "Caught in the shadows" by James "Jimmy" Paddock


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Salt-Man Z

  
Sooooo good.

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NuMetalManiak

  
these maps are very frustrating from a speedrunner's standpoint. the layouts are intricate and great but if you're going for a quick finish it's a nightmare. I think it gets too much praise.

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Zalewa

  
A monumental achievement. A Doom 1 WAD as best as they come.

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molten_

  
masterful as usual.

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pritch

  
Everyone needs to play this. Chris you've been one of my favourite mappers for many years, and another top job here.

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Vorpal

  
Chris just doesn't disappoint, which is perhaps disappointing in itself. Could you please make a shitty map once in a while?

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Guest

  
Awesome work here! I hope at some point Chris can dust off his five E3/E4 2002ADO maps + High/Low 3&4 + Bloody Realms of Hell, polish them all up, and make at least one fresh level to get a combination E3/E4 style episode with similar revising to all the maps. I even wonder what the author thinks of his own CH Retro, basically E1's answer to this, but far older. I think it still holds out okay, it's not Chris' only E1 theme work either.

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Guest

  
Eye droppingly gorgeous set of maps which play even better. Attention to detail is as good as you'll see. For me the prefect size and complexity without driving you nuts. A benchmark for level design without a doubt. In case authors out there wonder if average joe players like me appreciate the hours that go in, we do. Many thanks 5*****

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Guest

  
The best.

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Guest

  
As perfect a reason as any to replay Chris' E2 maps, only now polished and raised to his current standard! I hadn't played Rip/Tear/Smash and High/Low 2 in a pretty long time anyways, and never did get around to The Wailing Horde, plus The Unknown Chasm is almost as good as new regardless, so 80% of this didn't feel much like a replay to me anyways. But unless you've literally JUST played all the source material and can't stand seeing the same layout again, this is a must have.

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trrobin

  
It's nice to play these again but together this time, and with cool new parts too. Still as good as ever. 5 stars.

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Doomkid

  
Hansen made it, nuff said

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Guest

  
A great E2 replacement by Chris Hansen which consists of many of his old levels compiled together and heavily revamped for maximum effect. Chris put a lot of work and time into this and meticulously adjusted each level to deliver the most fun possible. A must-play if you like Doom 1. 5/5 -Stormwalker

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Deadwing

  
Amazing work! Oldschool maps with very solid gameplay and great pacing!

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