id software, TeamTNT, Paul Fleschute, Erik Alm, plums, Mechadon Andrey Budko, dew, esselfortium, hawkwind, iori, PRIMEVAL, the CC4 team and more. See Cobinfo.txt for a full list of credits.
Advanced engine needed : Yes, more advanced Boom ports. Recommended ports are GL/PRBoom Plus.
Also, the megawad makes use of the following vanilla features/bugs:
"Arch-Vile resurrects invincible ghosts" as well as "Dead players can exit levels".
Primary purpose : Single player
Title : Curse of Blood
Filename : cob.wad
Release date : September 2015 for maps 1-11. (Episode 1)
Author : Mattias Johansson
Email Address : firstname.lastname@example.org
Other Files By Author : Map19: "Venom" for "Plutonia Revisited" / "Micro Plutonia" (mpl.zip) /
"A Taste for Blood" (atfb.zip).
Misc. Author Info : 36 year old Doomer.
Description : Here's a 6/11/20 or 32-level Megawad for Doom2, I'm aiming for 32-maps though.
These maps, ranging from small to large, hopefully combines good detail
and atmosphere with at times, strong difficulty. The hardest maps will be like
Hell Revealed or slightly harder than that.
All maps are pistol-start-friendly and intended for. :)
Additional Credits to : id software, TeamTNT, Paul Fleschute, Erik Alm, plums, Mechadon
Andrey Budko, dew, esselfortium, hawkwind, iori, PRIMEVAL, the CC4 team and more.
See Cobinfo.txt for a full list of credits.
* What is included *
New levels : Maps 01-11 so far.
Sounds : No
Music : Yes, made by "PRIMEVAL". See Cobinfo.txt for more info.
Graphics : Yes, from various sources. See Cobinfo.txt for a complete list of credits.
Dehacked/BEX Patch : Yes, included
Demos : Yes, one new
Other : Many levels have intended shortcuts and other tricks left in.
There's also at least one easter egg in each episode, see if you can find them!
Expect new/modified monsters as well!
* Play Information *
Game : DOOM2
Map # : Map01-11
Single Player : Yes, designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No, but I plan to make an add-on DM package to this megawad later on.
Difficulty Settings : Yes, and the skill levels should hopefully suit all players.
Skills 1-2 is for casual players, skill 3 is for seasoned doomers
and skill 4 is recommended only for veteran Doomers.
May not run with : Doom 2 and other vanilla ports. An advanced Boom-port is a must.
* Construction *
Base : New levels from scratch
Build Time : Not sure
Editor(s) used : Doom Builder 2, WhackED 4, Slade 3, Boom Animation Manager, Paint and GIMP.
Known Bugs : Texture misalignment bugs here and there. Possibly other bugs as well.
Tested with : GL/PRBoom Plus
* Copyright / Permissions *
Authors may NOT use the levels as a base for modification
or reuse UNLESS written permission has been obtained from the author.
Permissions have been obtained from original authors for any
of their resources modified or included in this file.
You MAY however most likely use the graphics, but you should ask me
first so I can tell you where they come from and who you need to contact.
You MAY use the music, provided you give credits to the composer PRIMEVAL
and to the project Curse of Blood.
You MAY distribute the megawad, provided you include all files in the .zip,
with no modifications. You may distribute the .zip in any electronic
format (BBS, Diskette, CD, etc) as long as you keep the everything intact.
These files may not be used for any commercial purposes without the
* Where to get this WAD *
So far, only through my thread on Doomworld: