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Acid Assault

   (17 reviews)
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3 Screenshots

About This File

"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet Reaver.

The rocky ball of hell known as Reaver is covered by a harsh landscape recently captured by the forces of dwelling demons that lurked below. The damn things are not going to make this field test easy...

Get out of that mountainous area and try to find a way home soldier!"

Acid Assault is an experimental map I made that serves no other purpose than to test out my ability to make rocky, mountainous areas using primarily 2 or 3 textures. Varied light levels were used to achieve this goal, I think it came out rather well.

I also made it an actual single player map, so there is that to do as well.

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At first it's quite okay but then it gets very repetitive. It's the same pattern all the time: push forward and mow down weak enemies with chaingun. Visual design is fine, but also gets repetitive. Average map and on the worse side of the score scale.

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Gotta love joshmon for mapping for TNT. Not enough wads use it, imo. Don't understand why people don't read text files though; it says you're in an acid-resistant suit. Fun map! Keep 'em coming!

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I liked it, as is the case with most of joshmon's releases. sosueme.wad

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A quick fun level through the acidic/slimy mountains. It was nice.

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V it is for TNT.wad mate, there will be the missing textures.

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FOA: 1) broken with prboom, but zdoom works; 2) lots of missing textures. Having said that, this is a simple single-theme level with way, way too much duplication. The idea better could have been implemented as a small scene in a larger level. Another con: using non-damaging slime is nowadays considered as a no-go, enable damaging or use water instead. Gameplay @ UV is too monotonous and simple. Overall: meh.

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Nice excerise of the slopy hallyways. Whoa whoa whoa! ~2/5

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74