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Acid Assault

   (17 reviews)
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About This File

"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet Reaver.

The rocky ball of hell known as Reaver is covered by a harsh landscape recently captured by the forces of dwelling demons that lurked below. The damn things are not going to make this field test easy...

Get out of that mountainous area and try to find a way home soldier!"

Acid Assault is an experimental map I made that serves no other purpose than to test out my ability to make rocky, mountainous areas using primarily 2 or 3 textures. Varied light levels were used to achieve this goal, I think it came out rather well.

I also made it an actual single player map, so there is that to do as well.


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Zalewa

  
At first it's quite okay but then it gets very repetitive. It's the same pattern all the time: push forward and mow down weak enemies with chaingun. Visual design is fine, but also gets repetitive. Average map and on the worse side of the score scale.

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Fonze

  
Gotta love joshmon for mapping for TNT. Not enough wads use it, imo. Don't understand why people don't read text files though; it says you're in an acid-resistant suit. Fun map! Keep 'em coming!

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Doomkid

  
I liked it, as is the case with most of joshmon's releases. sosueme.wad

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trrobin

  
A quick fun level through the acidic/slimy mountains. It was nice.

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mrthejoshmon

  
V it is for TNT.wad mate, there will be the missing textures.

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Guest

  
FOA: 1) broken with prboom 2.5.1.3, but zdoom works; 2) lots of missing textures. Having said that, this is a simple single-theme level with way, way too much duplication. The idea better could have been implemented as a small scene in a larger level. Another con: using non-damaging slime is nowadays considered as a no-go, enable damaging or use water instead. Gameplay @ UV is too monotonous and simple. Overall: meh.

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Guest

  
Nice excerise of the slopy hallyways. Whoa whoa whoa! ~2/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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