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Devile II

   (31 reviews)
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9 Screenshots

About This File

Don't get cocky as these three small but hard maps will surprise you to the chill! Devile 1 was not released due to problems.


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NuMetalManiak

  

this is no way better than any of joe-ilya's maps, which are actually good. this wad is entirely hallmarked by shit designs that tell us this is beginner material, fucking annoying music, annoying secrets (getting a BFG in the first map is never a good idea for a multi-level wad especially of this one), and combat isn't anything to even write home about. there's even key doors that actually can be opened without keys. everything about this is real bad.

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CaptainResident

  

The only remotely good map was the secret Quake level remake, and that was only good because I like Quake in the first place.

All of the other maps, especially that secret "Labyrinth" map, were total wastes of time I didn't even bother to properly run though. I just did a combination between the ol' IDKFA and noclip and skimmed over them.

Just, please, put more time into them. Scythe 2 wasn't made in a day.

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Shiro Nomatsu

  

Simple layout maps, annoying music, resemble a beginner mapper. But fun to play and it's way better than joe-ilya maps, at least the author knows how to balance a map.

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Meril

  
You are overpowered. It was some fun, until I met stealth archville... So many extremely easy to find secrets, some texures misaligment, weird design. Not signed exits on each map. Well... this wad is a f... crap. But for quake-like level 2*.

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Guest

  
I love OS but this is not OS its just plain bad.

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joe-ilya

  
5 white stars.

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Doomkid

  
Spend more time making one good map. Compare your work to existing works, see it's shortcomings, and try again. 1* for effort, put a bit more elbow grease in next time.

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Guest

  
Sorry Gustave.It was just plain bad.Better luck next time, eh?

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Guest

  
WTF, I'm playing DooM since Christmas 1993, and this is the first time I managed to find 8/7 secrets (map02, ZDoom 2.7.1)... Chapeau for author making this possible. Having said that, I seriously wonder what the point is of uploading this shit. Obviously author is free to waste his time the way he likes to, but when he uploads it, he forces others to waste their time too. 1* for the effort - 1 * as discouragement for uploading this kind of DooM misuse = solid 0*.

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AD_79

  
Complete shit.

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Guest

  
Yuck and vomit.

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Guest

  
very bad

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mrthejoshmon

  
It is not very good, not at all. Prepare to be over supplied and underwhelmed by some very basic maps with little to no fun to be found.

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Guest

  
Its really good 4 white stars

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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