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Devile II

   (31 reviews)
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About This File

Don't get cocky as these three small but hard maps will surprise you to the chill! Devile 1 was not released due to problems.


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NuMetalManiak

  

this is no way better than any of joe-ilya's maps, which are actually good. this wad is entirely hallmarked by shit designs that tell us this is beginner material, fucking annoying music, annoying secrets (getting a BFG in the first map is never a good idea for a multi-level wad especially of this one), and combat isn't anything to even write home about. there's even key doors that actually can be opened without keys. everything about this is real bad.

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CaptainResident

  

The only remotely good map was the secret Quake level remake, and that was only good because I like Quake in the first place.

All of the other maps, especially that secret "Labyrinth" map, were total wastes of time I didn't even bother to properly run though. I just did a combination between the ol' IDKFA and noclip and skimmed over them.

Just, please, put more time into them. Scythe 2 wasn't made in a day.

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Shiro Nomatsu

  

Simple layout maps, annoying music, resemble a beginner mapper. But fun to play and it's way better than joe-ilya maps, at least the author knows how to balance a map.

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Meril

  
You are overpowered. It was some fun, until I met stealth archville... So many extremely easy to find secrets, some texures misaligment, weird design. Not signed exits on each map. Well... this wad is a f... crap. But for quake-like level 2*.

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Guest

  
I love OS but this is not OS its just plain bad.

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joe-ilya

  
5 white stars.

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Doomkid

  
Spend more time making one good map. Compare your work to existing works, see it's shortcomings, and try again. 1* for effort, put a bit more elbow grease in next time.

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Guest

  
Sorry Gustave.It was just plain bad.Better luck next time, eh?

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Guest

  
WTF, I'm playing DooM since Christmas 1993, and this is the first time I managed to find 8/7 secrets (map02, ZDoom 2.7.1)... Chapeau for author making this possible. Having said that, I seriously wonder what the point is of uploading this shit. Obviously author is free to waste his time the way he likes to, but when he uploads it, he forces others to waste their time too. 1* for the effort - 1 * as discouragement for uploading this kind of DooM misuse = solid 0*.

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AD_79

  
Complete shit.

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Guest

  
Yuck and vomit.

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Guest

  
very bad

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mrthejoshmon

  
It is not very good, not at all. Prepare to be over supplied and underwhelmed by some very basic maps with little to no fun to be found.

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Guest

  
Its really good 4 white stars

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  • File Reviews

    • By kfpopeye · Posted
      Nice level. Not overly challenging. The architecture was simple but effective. Fun to play.
    • By Myst.Haruko · Posted
      Simple and easy map to waste your time while you don't know what to do with your time. Things what I liked:
      1. Some detailings and skybox
      2. Music

      Things what I disliked:
      1.Flatness. Not much of height varation.
      2.Most of places contain cheesable fights, not even last one could destroy me, because you can simple abuse walls or strafe around areas and there are plenty of ammo.
      3.This kind of personal thing, but I couldn't see why this map requires zdoom or gzdoom. No special effects or 3d floors were used, feels more like boom format map. 

      Anyway, for effort, I'm leaving 3 stars. 
    • By dylux · Posted
      * Hell Ground Review *   Pros   - Maps are very visually gorgeous. Architecture is smooth and Gothic themed. Bravo on this! - LOTS of combat. Challenging, yet this WAD is not a slaughterfest. More on this in the “Cons” section. - Music is great, except Map 6. Oriental music just does not go well with this Map. - The best map is the final map, Map 7 – Mystery of Hell. It is HUUUUGE. Set aside your entire afternoon for this map. It has 15 secrets and you will not find them unless you have all day.     Cons   - Absolutely hated the sound effects. - You’ll get the BFG 9000 before you will get the Plasma Rifle if you fail to find the Plasma Rifle’s secret beforehand – in the previous Map. - Although not a slaughterfest, many enemies appear out of the ground just about every time you utilize the “Use” button. Many combats were close quarters – off course, AFTER the monsters appear from nowhere and/or the ground. - Map 3 (Paranoia) starts you off in a small room with 4 firing Chaingunners that suddenly pop up from the ground, each in a corner. Good luck with that. - Level 4 (Warp of Time) is a nightmare. I have played literally hundreds of WADS and I've never once “IDCLEV’ed” a map. But I did so after completing approx 75% of this map as I had enough of it. - Level 6 is just plain useless. You “free fall” for 30 seconds. Then walk (a virtual) 10 miles.     All in all, I just didn’t have fun with Hell Ground for all the reasons in the “Cons” section. I have no idea why so many praised this WAD, let alone what it’s doing in the 2009 Cacowards. I've seen much better work from the author, Alexander "Eternal" S. (aka Deadall).   It was the "suddenly appearing" monsters and the horrible sound effects that annoyed me the most, not to mention Maps 4 and 6. Considering the WAD is comprised of only 7 maps, two of these seven maps being useless is a fair chunk of the game.    2 out of 5 stars.   ~ Dylux
    • By Player Lin · Posted
      Put a lot of efforts in this wad, the sector art is good. Visually, it should be a 5/5, with large city and heavy detailing, but except slaughter style(well, 1000+ monsters in UV is enough to be slaughter map I think) just not fit me, the subway/train area just a little dark(even though the lighting is good), and the tunnels to the final arena can be confusing...   It's still a nice map I think.
    • By Player Lin · Posted
      Too bad the early part of map make me a little easy to get lost, and most of times, have to shoot down monsters from long distance or they'll shoot you down. The map looks nicely, can see put a lot of effort on the visuals and architectures, but make the gameplay just a little weak. I like the BFG trap because I don't afraid get killed if I'm not quickly, just wait and shoot them, and the final cyberdemon can just BFG him to fall down the pit, that's tricky! Afterall, this still a very nice map to play, just may not fit everybody, but I say whatever you like or not, just try play it atleast once.
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