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Devile II

   (31 reviews)
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9 Screenshots

About This File

Don't get cocky as these three small but hard maps will surprise you to the chill! Devile 1 was not released due to problems.


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NuMetalManiak

  

this is no way better than any of joe-ilya's maps, which are actually good. this wad is entirely hallmarked by shit designs that tell us this is beginner material, fucking annoying music, annoying secrets (getting a BFG in the first map is never a good idea for a multi-level wad especially of this one), and combat isn't anything to even write home about. there's even key doors that actually can be opened without keys. everything about this is real bad.

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CaptainResident

  

The only remotely good map was the secret Quake level remake, and that was only good because I like Quake in the first place.

All of the other maps, especially that secret "Labyrinth" map, were total wastes of time I didn't even bother to properly run though. I just did a combination between the ol' IDKFA and noclip and skimmed over them.

Just, please, put more time into them. Scythe 2 wasn't made in a day.

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Shiro Nomatsu

  

Simple layout maps, annoying music, resemble a beginner mapper. But fun to play and it's way better than joe-ilya maps, at least the author knows how to balance a map.

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Meril

  
You are overpowered. It was some fun, until I met stealth archville... So many extremely easy to find secrets, some texures misaligment, weird design. Not signed exits on each map. Well... this wad is a f... crap. But for quake-like level 2*.

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Guest

  
I love OS but this is not OS its just plain bad.

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joe-ilya

  
5 white stars.

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Doomkid

  
Spend more time making one good map. Compare your work to existing works, see it's shortcomings, and try again. 1* for effort, put a bit more elbow grease in next time.

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Guest

  
Sorry Gustave.It was just plain bad.Better luck next time, eh?

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Guest

  
WTF, I'm playing DooM since Christmas 1993, and this is the first time I managed to find 8/7 secrets (map02, ZDoom 2.7.1)... Chapeau for author making this possible. Having said that, I seriously wonder what the point is of uploading this shit. Obviously author is free to waste his time the way he likes to, but when he uploads it, he forces others to waste their time too. 1* for the effort - 1 * as discouragement for uploading this kind of DooM misuse = solid 0*.

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AD_79

  
Complete shit.

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Guest

  
Yuck and vomit.

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Guest

  
very bad

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mrthejoshmon

  
It is not very good, not at all. Prepare to be over supplied and underwhelmed by some very basic maps with little to no fun to be found.

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Guest

  
Its really good 4 white stars

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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