Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fear Station Bravo

   (16 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Tech-base themed map with non-linear design and alternative paths.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Zalewa

  
I wouldn't say this is a beautiful map, but it's definitely one of the best. Some looks are a bit rough, and I definitely wouldn't call it "over-detailed". I love the non-linear approach, even despite that map is visibly split into sections. Architecture gets a bit repetitive. The map is fun though, and that's what's the most important.

Share this review


Link to review
Guest

  
Nonlinear map design, moderately challenging puzzles, mostly decent fights, and 3D architecture that is reasonably well integrated into the level. 4 stars

Share this review


Link to review
Guest

  
VERY good map in all aspects. 5 stars :)

Share this review


Link to review
Fonze

  
What a beautiful map. The 3D floors, then the slopes everywhere, then the polyobj's, then the 3D floors with slopes, plus fantastic detailing, plus that this was all through-out the map. Damn this map was awesome!

Share this review


Link to review
Guest

  
Underground level with a lot of superbly done areas connected with metal-type corridors. Technically as professional as one can expect from this author. Decoration and ambiance are very good. Corridors might have more variation. Excellent use of 3D structures. Monster placement is about as spare as in ED4_RfO maps 8-10, which is imho better that simply making it yet another slaughtermap. Gameplay @ UV gives about 40 minutes of fun. Overall: definitely not his best work, but still a very nice adventure.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×