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Abyssal Speedmapping Sessions: Session 21

   (16 reviews)
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About This File

14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, themed around the work of the late Ty Halderman:

- Dynamic architecture(akin to MAP32 of Icarus) - Gunfire-activated switches - No light levels between 128 and 192

It was also suggested that people use textures from TNT: Evilution. Breezeep, An_Mutt and TheMionicDonut used the Alfonzo Treatment.


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Pinchy

  
A bit here and there but not bad.

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Zalewa

  
Didn't beat it - got tired of it. So far it was meh with annoying difficulty level. This speedmapping is not doing anything good to the difficulty balance. The levels might look good, but they're annoying as fuck.

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Fonze

  
Mixed bag of nuts. Some ok maps, some really sweet ones.

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AD_79

  
"moar liek abysmal speedmapping sessions amirite?" ORIGINAL JOKE 10/10 5 STARS A+

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gaspe

  
inb4 people skipping MAP01

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Guest

  
moar liek abysmal speedmapping sessions amirite?

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Guest

  
Bruno on mars UAC, I enjoyed

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Breezeep

  
This wad sucks ass

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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