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DMP2014

   (21 reviews)
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27 maps by 27 different mappers. There were no rules and all maps were accepted.


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Gallic00

  

Was much, much better than the 2013 edition.  Everything was quite playable.  Less interesting maps were shorter so there was less harm done.  Map 22 was a very impressive adventure.

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damned

  
I like this kind of wads where you can try maps from different authors with different styles, but here are only few good maps, majority of mediocre and few below avarage. So overall 2,5/5 - Damned

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Zalewa

  
There are a few rotten apples in this brunch but when maps are good they're good.

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NuMetalManiak

  
oh so that's where Immundum went, thanks dobu. I wasted like 4 hours playing this not impressed with most of it except that one map. would be better if the Boom set came after the other one and not before.

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joe-ilya

  
Few things I don't like are the startan joke maps, the unclear AV jump you're supposed to do in obsidian's map and that long backtracking map.

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Walter confetti

  
oh well, somebody uploaded the doomworld megawad thing 2014 eh? Anyway, pretty cool mapset!

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Guest

  
Too Hard, however Good Desing! :-)

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Doomkid

  
A+

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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