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DMP2014

   (22 reviews)
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27 maps by 27 different mappers. There were no rules and all maps were accepted.


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MuratMikal

  

My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/


I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).

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Gallic00

  

Was much, much better than the 2013 edition.  Everything was quite playable.  Less interesting maps were shorter so there was less harm done.  Map 22 was a very impressive adventure.

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damned

  
I like this kind of wads where you can try maps from different authors with different styles, but here are only few good maps, majority of mediocre and few below avarage. So overall 2,5/5 - Damned

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Zalewa

  
There are a few rotten apples in this brunch but when maps are good they're good.

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NuMetalManiak

  
oh so that's where Immundum went, thanks dobu. I wasted like 4 hours playing this not impressed with most of it except that one map. would be better if the Boom set came after the other one and not before.

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joe-ilya

  
Few things I don't like are the startan joke maps, the unclear AV jump you're supposed to do in obsidian's map and that long backtracking map.

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Walter confetti

  
oh well, somebody uploaded the doomworld megawad thing 2014 eh? Anyway, pretty cool mapset!

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Guest

  
Too Hard, however Good Desing! :-)

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Doomkid

  
A+

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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