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DMP2014

   (22 reviews)
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27 maps by 27 different mappers. There were no rules and all maps were accepted.


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MuratMikal

  

My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/


I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).

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Gallic00

  

Was much, much better than the 2013 edition.  Everything was quite playable.  Less interesting maps were shorter so there was less harm done.  Map 22 was a very impressive adventure.

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damned

  
I like this kind of wads where you can try maps from different authors with different styles, but here are only few good maps, majority of mediocre and few below avarage. So overall 2,5/5 - Damned

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Zalewa

  
There are a few rotten apples in this brunch but when maps are good they're good.

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NuMetalManiak

  
oh so that's where Immundum went, thanks dobu. I wasted like 4 hours playing this not impressed with most of it except that one map. would be better if the Boom set came after the other one and not before.

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joe-ilya

  
Few things I don't like are the startan joke maps, the unclear AV jump you're supposed to do in obsidian's map and that long backtracking map.

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Walter confetti

  
oh well, somebody uploaded the doomworld megawad thing 2014 eh? Anyway, pretty cool mapset!

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Guest

  
Too Hard, however Good Desing! :-)

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Doomkid

  
A+

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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