Archive Maintainer : uhh?
Update to : hmm?
Advanced engine needed : Zandronum 3.0 or Higher
Primary purpose : Single play
Title : Skulldash (Version 1.0)
Filename : SKULDASH.PK3
Release date : 21/10/2015
Author : Joshua 'Dragonfly' O'Sullivan
Email Address : email@example.com
Other Files By Author : 2 Maps in Stronghold:-
STR09 - Volcanic Installation
STR22 - Locus of Pestilence
2 maps for the TEN Community Project
1 Map for Pcorf Community Project 2
Tons of old, much less notable projects.
Misc. Author Info : Web & Graphic Designer, Drummer, Doom Mapper since 2005.
Description : SKULLDASH OVERVIEW:
Welcome to Skulldash, the fast-paced speedrun arcade mod For
Doom II. The objective in skulldash is to collect the
Skulltokens scattered around each level to unlock the exit.
While collecting the Skulltokens you have to race against the
clock, as there is a time limit to beat â€“ all while defending
yourself from the hordes of monsters from hell.
FAST PACED GAMEPLAY:
While on the hunt for the hundreds of Skulltokens scattered
across the various realms, youâ€™re having to race against the
clock! Failure to beat the level in the permitted time will
cause you, the player, to be splattered into many pieces.
Fear not, however, hidden throughout most levels are many
secret areas containing blue Skulltokens, which add a precious
five seconds to the clock.
LARGE LEVEL SELECTION:
With twenty standard levels, four boss levels, five bonus
levels, a giant level-hub (and a tutorial) youâ€™ve got plenty
of hours of gameplay available!
Skulldash takes you to many realms & locations, including but
not limited to technical bases, aztec temples, icy caverns, in
a submarine, on a series of treetops, in hell, a haunted
mansion, a medieval castle, a jungle altar, high in the sky
and even in space!
BOSSES, SECRETS & BONUS MAPS:
Every level has a plethora of secret areas, containing bonus
equipment and Skulltokens â€“ keep your eye out if you want to
go for 100% completion â€“ when you 100% a full tier of
levels, you unlock a bonus level!
At the end of each Tier (except the 1st) there is an action
packed boss map. Each boss is found in an environment
crafted around their strengths and weaknesses. Bosses are
often accompanied by hordes of hellspawn to assist them in
taking you out. Prepare yourself to face the Lava Golem, the
Dark Inquisitor, the Gate Keeper & the Overlord!
Additional Credits to : MAPPERS:
Joshua 'Dragonfly' O'Sullivan (All maps except:)
Capt. J3 (Water Station, 100%)
Slyor 64 (Frostbound, 50%)
Joshua 'Dragonfly' O'Sullivan
Joshua 'Dragonfly' O'Sullivan
* What is included *
New levels : 32 (33 if Titlemap counts)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Titlemap
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01 (32-map Megawad)
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Over Seven Years
Editor(s) used : DoomBuilder, DoomBuilder2, GZDoomBuilder, XWE,
SLumpEd, Slade3, MS Paint, Adobe Fireworks,
GraphicsGale, FruityLoops Trial
Known Bugs : Hopefully none. Email any found to
May Not Run With : Any port other than Zandronum - must be Zandronum
3.0 OR HIGHER. (3.0 is in alpha at the time of
Tested With : Zandronum V3.0-alpha-r150831-1814
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
Web sites: http://www.joshuaosullivan.co.uk/skulldash/