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Steambot Impy

   (14 reviews)
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4 Screenshots

About This File

It is a rather small map, my first one, that i made to test my skills and familiarize with the GZDoom builder. I always wanted something steampunk'ish to play, so this is a small cargo steamship teleported into a hellish dimension and now full of demons and former crew members (roughly sixty monsters-full). It needs GZDoom and Doom 2 to play.

Any criticism is appreciated - maybe i'll make something better next time.


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Meril

  
Pretty,detailed map. Not too hard, not long (takes me 8min). If only there wasn't missing texures... 3,5/5

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Zalewa

  
The general ideas applied here are a bit abstract but not bad, but the map fails on technical issues. The background skybox texture is the red lava rock, some textures are hilariously strecthed or squished, some other textures are missing and some monsters are stuck. Disregarding these distracting issues, the map plays okay, but the fights are easy. Not bad for a first map, not very good in general.

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Guest

  
2 stars only because I have a mercy.

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Guest

  
I like the fights, they are not too hard. The map looks cool here and there but also bland sometimes. Light variation is missing, but also some sort of varying detailing/textures (steampunk!). All in all it is a fun map.

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Guest

  
Not bad for the first map! Pretty good balance and great detail! I only disliked skybox, acid sea (in hellish dimension!) and shorted textures that look silly, but still good job!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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