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Three-in-One DeathMatch for Everyone

   (13 reviews)
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6 Screenshots

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MAP03 - The inside is dark to provide a mystery effect and have a hard time to get a good kill yet there is light amplification goggles hidden in the area while the outside provides some duck and cover aspects.

MAP04 - Everything in this map basically happens fast and one might want to act quick since this is more of less an open area where anything is plausible . . . . . Even kill steals. You better kill or you are going to be killed.

MAP05 - There are several chambers and several open areas where multiple mini-DM's are able to occur. Please be advised that the fast-paced of the map will be subsequent to each death pertained to a specific character. I do not know what that sentence is supposed to mean yet those who do, please keep on DM'ing.

Overall - These three maps, in conjunction with my other two maps, will provide with enough DeathMatch time that everyone will find that these maps will bring peace and happiness to the world (yea, right. But they will provide great fragging rights once everything is over.) ~Enjoy

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This mapset features absolutely terrible weapon/item placement, and layouts that aren't very conducive to DM (except map04 which is boring anyway), but with all that said, the mapping itself isn't actually bad, on a technical level. I'd really love to see this author make SP/Coop stuff, or at least learn good balance/design for DM turf.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...