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Terra Hell

   (13 reviews)
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5 Screenshots

About This File

just another crap map with a very linear and randomized layout which is not as meaningful pertaining to the saga of the game, but does have a lot of obstacles, traps and puzzles. music made from scratch. saving only works in GZDoom and other more advanced ports.


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Guest

  
vvv Seems like starting a flame is all that is intended, because you don't teleport onto that cave unless you're on coop mode, so it must be some vindictive and misleading slanderer with nothing on their worthless existence's agenda than to spite the author. Map is not as impossible as they make it seem, obviously some lacking integrity if you respect their opinions.

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Doomkid

  
Really hard.. Reminds me of NES games where you die, see how you died, then do it again - Trial and error. Actually pretty entertaining!

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Guest

  
Freak map. Technically advanced, and despite the 1994-quality texture use, it starts looking not too bad. But the real fun killer is the gameplay. You start with fists only, and after being teleported into a cave, you need to climb a pyramid for getting a berserk - which is 100% necessary. But the climb can only be done using a special technique, which is too difficult for maybe 99% of the DooMers... This is exemplary for how this map plays. Overall: sorry, but as-is simply unplayable. /nofi, obviously

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Guest

  
The map isn'very good, sorry. But will someome make that spammer shut up?

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Guest

  
its a mazo-doom

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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