Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Swift Death

   (41 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Swift Death is an extremely hard megawad, calibrated for speedrunners. I recommanded for novice players to play in "easy" ("Toilet Break", or "Soft Event"). SD is realized in speedmapping sessions, for the most parts of maps. These maps are generally small, and contain on average 75 monsters. They are also compatible for the duel / deathmatch.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
Rose Inferno is a very nice map but the rest is trollish even with cheats enabled.

Share this review


Link to review
Acid

  
A bit too hard for my tastes, but hey - at least I managed to get through a few levels.

Share this review


Link to review
trrobin

  
Short, sweet, and very hard. Thankfully the maps are playable/tolerable enough to warrant the inevitable replays because of the smallish enemy count. However, gameplay is invariably frustrating at parts, and often feels unbalanced. Worth a look though. 4 stars, just about.

Share this review


Link to review
fveitsi

  
dope!

Share this review


Link to review
subject_119

  
You cannot rate a wad "Vomit" when the only problem you find is YOU being too bad. If the whole community thought like you then Deus Vult and HRs would be forgotten.

Share this review


Link to review
The Ultimate DooMer

  
How can a wad where every single start room is impossible (or near-impossible) be even considered for a cacoward, let alone win one? (this is from a fan of hard slaughtermaps btw)

Share this review


Link to review
molten_

  
really really really really really REALLY -R E A L L Y- hard, but the size makes replays enjoyable. kudos for implementing difficulty settings.

Share this review


Link to review
StoneMason

  
Super Doom Boy.

Share this review


Link to review
Guest

  
IDDQD play only. no exit valley....oh no..

Share this review


Link to review
Guest

  
The most evil 'tiny map' megawad ever. Who can take it any further? :)

Share this review


Link to review
AD_79

  
this is insane and I love it

Share this review


Link to review
  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×