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The Last Sanctuary

   (140 reviews)
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About This File

A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest participants and table with results, located in "fdc16" subdirectory. The demo files have been corrected to run properly with this version of wad (skill 2 instead of skill 4)

It is recommended to use "Hey, not too rough" (contest difficulty) or "Hurt me plenty" for first walkthrough. "Ultra-Violence!" for hardcore players only!


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Zalewa

  
A tremendous mapping effort resulting in a bit of a letdown. The first part of the map is awesome. Then you go into vast outsides where hitscan and lost soul dickery happens, but it's easily avoided. Then there's ruined temple area where I just couldn't figure out what to do. After many minutes of pointless noclipping I quit out of frustration. Maybe I missed something obvious. 3* because it had potential but doesn't deserve more.

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Traysandor

  
This is really good. Though it does kind of drag on for way too long, I did like most of what I saw here. Quite difficult too. Nothing too fancy on overall texturing, the detail is quite good, and definitely one of the biggest maps I've seen in some time. 4/5 Stars. Save usage strongly recommended.

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Jon

  
At the very least a remarkable technical achievement. I'm left thinking we should all just pack up and go home now.

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trrobin

  
A really superb grand scale map with great indoor and outdoor exploration that creates a nice sense of adventure. Great architecture, monster and ammo placement, and overall good gameplay. Recommended! For those having trouble playing? It flawlessly with the latest Zdoom development builds.

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Guest

  
Good wad

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Guest

  
a guarantee cacoward!

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Guest

  
Mixed bag. Pros: huge amount of work, technically solid, extremely decorated. Cons: many scenes have too high copy&paste factor, too much snipers, too predictable fights, missing leitmotiv leading to too much searching, too well hidden secrets. Overall: on points nice adventure which took, due to the lack of variation in gameplay, much too long (2:40) to complete @ HMP. Verdict: 4* for a one-time play map. BTW @ below: works fine with ZDoom 2.7.1, so 0* is unfair.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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