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The Last Sanctuary

   (140 reviews)
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5 Screenshots

About This File

A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest participants and table with results, located in "fdc16" subdirectory. The demo files have been corrected to run properly with this version of wad (skill 2 instead of skill 4)

It is recommended to use "Hey, not too rough" (contest difficulty) or "Hurt me plenty" for first walkthrough. "Ultra-Violence!" for hardcore players only!


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Zalewa

  
A tremendous mapping effort resulting in a bit of a letdown. The first part of the map is awesome. Then you go into vast outsides where hitscan and lost soul dickery happens, but it's easily avoided. Then there's ruined temple area where I just couldn't figure out what to do. After many minutes of pointless noclipping I quit out of frustration. Maybe I missed something obvious. 3* because it had potential but doesn't deserve more.

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Traysandor

  
This is really good. Though it does kind of drag on for way too long, I did like most of what I saw here. Quite difficult too. Nothing too fancy on overall texturing, the detail is quite good, and definitely one of the biggest maps I've seen in some time. 4/5 Stars. Save usage strongly recommended.

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Jon

  
At the very least a remarkable technical achievement. I'm left thinking we should all just pack up and go home now.

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trrobin

  
A really superb grand scale map with great indoor and outdoor exploration that creates a nice sense of adventure. Great architecture, monster and ammo placement, and overall good gameplay. Recommended! For those having trouble playing? It flawlessly with the latest Zdoom development builds.

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Guest

  
Good wad

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Guest

  
a guarantee cacoward!

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Guest

  
Mixed bag. Pros: huge amount of work, technically solid, extremely decorated. Cons: many scenes have too high copy&paste factor, too much snipers, too predictable fights, missing leitmotiv leading to too much searching, too well hidden secrets. Overall: on points nice adventure which took, due to the lack of variation in gameplay, much too long (2:40) to complete @ HMP. Verdict: 4* for a one-time play map. BTW @ below: works fine with ZDoom 2.7.1, so 0* is unfair.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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