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Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)

   (20 reviews)
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About This File

Earth date December 10, 2010. Location SJW branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Havoc Crow

  
uh, what? completely pointless and absolutely unfunny.

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Guest

  
0/5 didnt have enough demons

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Guest

  
Not funny in the slightest. Keep this BS out of Doom.

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Walter confetti

  
Is UAC_DEAD and UAC_DEAD always means quality

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RaphaelMode

  
Would be better as a texture pack (this is what it is when you don't count Leo's level with one sector-based logo edit) so that someone could use it in a mapset about adventures of Niceguy Taggart fighting hordes of Mancubi (Geddit?! ROFLMAO!!! XD ( ͡° ͜ʖ ͡°)) or something remotely relevant. This here thing is pointless.

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Guest

  
Triggered. In my pants.

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Memfis

  
it's UAC_DEAD with "UAC" changed to "SJW" on crates, computer terminals, etc

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Doomkid

  
really original and is pc

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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