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2048 UNLEASHED (Pcorf community project 2)

   (33 reviews)
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Welcome to 2048 UNLEASHED - An all new 32 level single player megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project 2 at the Doomworld forums.

The aim of this project was simple and it was to create a 2048x2048 Boom compatible level for DOOM 2 using the Whispers of Satan texture wad. 10 months later I received 49 levels divided into two episodes, the first 2048 UNLEASHED which contains the 32 main levels and the second ALL HOPE FOR PEACE which contains 17 additional levels.


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Cacockcansukmycok

  
usual NEW OLD MEGAWADS a nice one. but can gets boring if you Try too hard with the Archviles or mancubus, but yea. 2/3.....

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AnonimVio

  
Mostly mediocre.

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Kristian Nebula

  
Awesome so far, just got to map18! Very nicely structured and interesting maps! Well worth the time! -Nebula Kristian

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Zalewa

  
Cool map set. Fair balance, good visuals. Most maps don't feel cramped, but some do. 2048 limit gives you some leeway, almost feels like no limit at all. The additional maps are fun too, even though it's apparent they're of (slightly) lower quality. Not a single map was a stupid and unfair slaughterfest.

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Guest

  
Map 01-32 4+ stars Map 33-49 -4 stars

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NuMetalManiak

  
a very good mix with generally well-playing maps. MAP25 is a goddamn exercise in frustration though and really ruined it for me. I almost quit playing Doom at that map.

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trrobin

  
Really fun set of levels that are both well designed and well balanced in difficulty. In fact, this is one of my favourite community projects I've played in a while. I also echo the sentiments about 2048 being a great size for doom, I could see this size being used again and hope it does. Good job guys.

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Bryan T

  
I think 2048 is the perfect size for a map. I enjoyed most of them. A couple were confusing. Map31 was very unique for sure.

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Guest

  
I think Dragonfly deserves it, it's a well made and wonderfully different map (obviously making it map31 was a good decision) that even reminds me a bit of a good monochrome map (even though it uses both black and white and a few areas have other textures). Most of the maps are quite solid in this wad, I'd say there's 20 very nice maps here give or take, so a deserved 4/5 and I would quite like to see more based on the 2048 restriction as it's more enjoyable IMO than 1024.

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Dragonfly

  
I'm flattered someone said map31 was their favorite! To all the mappers - good effort! The project overall seems to be pretty solid and fun to play. :)

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Guest

  
Its hard to say which map was my favorite, I would say map31 was my favorite it was pretty unique.

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Doomkid

  
Gutenmaps!

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Guest

  
I think it turned out pretty well (the main 32-level episode) and it's a pretty good successor to Mayhem 2048 and the various 1024x1024 megawads just as much as it is to the first PCCP. The first several maps are kind of slow, but it picks up overall at Map05. I'll give it a 4/5, one point deducted due to the slow start and an occasional weaker map throughout the wad, but many authors did quite well IMO and I'd definitely recommend giving this wad a go.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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