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The Realm of Parthoris - 2015

   (27 reviews)
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Welcome to The Realm of Parthoris, the fantasy world in which Heretic takes place. This project aims to create a community based Heretic episode by the end of 2015. A texture pack of 500 textures and flats has been carefully compiled to compliment and expand upon Heretic’s fantasy setting.


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NuMetalManiak

  

pretty good, has interesting music selection, overall gameplay isn't too rough. the wait at E1M8 could've been way shorter. most of the maps are reasonably sized and no real troubles with progression, apart from E1M9 which is more of a puzzle map actually.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- ZDoom 2.8.1. plus a DECORATE that twists some RNG values.

- Thou Art a Smite-Meister (skill 4)

- Continuous combined with a wand start mindset.

- Saves every 10 minutes or so.

 

Super fun episode as expected. This is the second Heretic pwad I've played, and I truly enjoyed it from start to end. The visual side is absolutely great, it's notable that the authors designed their maps to fit the new textures in the best way possible, and make each section distinguishable and memorable. Dynamic use of lights to add difficulty in traps, slippery snow that messes up with your dodging, lite platforming on lava not inescapable, varied geometry that aren't just corridors and rectangles, are among other things what the wad offers in terms of details and layout. Besides, custom music, and very enjoyable ones, particularly E1M5's midi which fits perfectly with the start of the map. 

 

While the maps don't have any special sort of connection with each other, thematically speaking, they do offer a cohesive style of combat that isn't seen in the iwad. It's very trap based, but also has a lot of incidental combat that can easily overwhelm a careless player. The enemy placement isn't just there for cleanup, despite the differences of RNG with Doom monsters, on wand starts you have to cross through the crossfire to find your weapons, which can be tricky here since the more you advance, more enemies will teleport in and cannot be simply ignored forever. TROP also comes with its own puzzles courtesy of an author who I read is a fan of them (Obsidian ahem...), his E1M9 is what I would consider the "infamous" map of the set, as it requires an unusual approach to reach the exit, plus some quite interesting hazards like automatic exploding pods. The rest of the maps don't have any cryptic clues for progression, they can be linear or non-linear, but since their general size is big (except E2M1 which is clearly a speedmap), exploration is an important feature. What else?... oh yeah, crushers, good old crushers just when you didn't expect them! Hopefully all of these things will catch your attention in a positive way, as much as they did to me. 

 

Secret-wise, I'd actually recommend to find them as some will contain a powerful weapon, so the gameplay won't be crossbows-only. They aren't so hard to find, given the new textures it just takes some careful observation. There is one unreachable secret in E1M5, a hidden switch that doesn't work will prevent you to grab a visible item from another room. I also found some HOMs here and there, but nothing that affects the gameplay. No favourite maps, because I enjoyed them all pretty much the same. 

 

Overall, no gripes, no dislikes, the mapset is a must-play even if you're only keen to Doom. My rate is 9/10.

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Matthias

  
Really good, indeed!! I've always wanted some nice megawad for Heretic and this one gave me it. Nice level design, slaughtering of thousands of enemies in one map, using brain in the other. Some maps were too chaotic though and I felt list many time... But hey, still one of the most perfect megawad for Heretic so far. enkeli33

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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