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The Realm of Parthoris - 2015

   (27 reviews)
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10 Screenshots

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Welcome to The Realm of Parthoris, the fantasy world in which Heretic takes place. This project aims to create a community based Heretic episode by the end of 2015. A texture pack of 500 textures and flats has been carefully compiled to compliment and expand upon Heretic’s fantasy setting.

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pretty good, has interesting music selection, overall gameplay isn't too rough. the wait at E1M8 could've been way shorter. most of the maps are reasonably sized and no real troubles with progression, apart from E1M9 which is more of a puzzle map actually.

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· Edited by galileo31dos01


Done with these settings:


- ZDoom 2.8.1. plus a DECORATE that twists some RNG values.

- Thou Art a Smite-Meister (skill 4)

- Continuous combined with a wand start mindset.

- Saves every 10 minutes or so.


Super fun episode as expected. This is the second Heretic pwad I've played, and I truly enjoyed it from start to end. The visual side is absolutely great, it's notable that the authors designed their maps to fit the new textures in the best way possible, and make each section distinguishable and memorable. Dynamic use of lights to add difficulty in traps, slippery snow that messes up with your dodging, lite platforming on lava not inescapable, varied geometry that aren't just corridors and rectangles, are among other things what the wad offers in terms of details and layout. Besides, custom music, and very enjoyable ones, particularly E1M5's midi which fits perfectly with the start of the map. 


While the maps don't have any special sort of connection with each other, thematically speaking, they do offer a cohesive style of combat that isn't seen in the iwad. It's very trap based, but also has a lot of incidental combat that can easily overwhelm a careless player. The enemy placement isn't just there for cleanup, despite the differences of RNG with Doom monsters, on wand starts you have to cross through the crossfire to find your weapons, which can be tricky here since the more you advance, more enemies will teleport in and cannot be simply ignored forever. TROP also comes with its own puzzles courtesy of an author who I read is a fan of them (Obsidian ahem...), his E1M9 is what I would consider the "infamous" map of the set, as it requires an unusual approach to reach the exit, plus some quite interesting hazards like automatic exploding pods. The rest of the maps don't have any cryptic clues for progression, they can be linear or non-linear, but since their general size is big (except E2M1 which is clearly a speedmap), exploration is an important feature. What else?... oh yeah, crushers, good old crushers just when you didn't expect them! Hopefully all of these things will catch your attention in a positive way, as much as they did to me. 


Secret-wise, I'd actually recommend to find them as some will contain a powerful weapon, so the gameplay won't be crossbows-only. They aren't so hard to find, given the new textures it just takes some careful observation. There is one unreachable secret in E1M5, a hidden switch that doesn't work will prevent you to grab a visible item from another room. I also found some HOMs here and there, but nothing that affects the gameplay. No favourite maps, because I enjoyed them all pretty much the same. 


Overall, no gripes, no dislikes, the mapset is a must-play even if you're only keen to Doom. My rate is 9/10.

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Really good, indeed!! I've always wanted some nice megawad for Heretic and this one gave me it. Nice level design, slaughtering of thousands of enemies in one map, using brain in the other. Some maps were too chaotic though and I felt list many time... But hey, still one of the most perfect megawad for Heretic so far. enkeli33

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...