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NOVA II: New Dawn

   (36 reviews)
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22 Screenshots

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/\/\/\FILE UPDATED (Ver 1.2) 3/27/16/\/\/\ 32 maps for any limit removing port. Like its predecessor, NOVA II is a megawad designed to give new mappers a chance to flex their mapping muscles and develop their abilities with the help of veteran mappers. Not all the maps in here are from newbies, but for the most part what you'll see in here are people's first forays into the world of Doom mapping.

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Definitely a step-up from the first one. The first few maps made me think it was going to be more of the same, but it really starts to pick up around map 5 and onward. It's surprisingly very well-detailed in more maps this time around, and the map layouts feel much more fleshed-out and not as cramped as the first one at times felt. I did get lost in a few instances like in map 15, but these were very few. Minor frustrations include the super secret map 32 having lots of arch-viles in the last area even on the easier difficulties and some other odd instances (I encountered more than one empty trapdoor on map 14 on easy) otherwise, it really wasn't too distracting. A number of maps felt a lot bigger this time around as well, reminding me of a more modern Memento Mori II, seeing that was also a large follow-up with a lot of the same authors from the first one. This also had a number of music tracks from both Memento Mori megawads, so I guess this comes as no surprise. It's a little hard to narrow down the highlights, seeing that most of the authors present (including some new ones) were much better experienced this time around, and it looks and plays better all around.


All in all, this is a good set of maps to play if you want to get immersed in bigger Doom maps with some original tunes mixed in with older ones. It was well worth the effort to play.

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Maps of interest: 9, 11, 20, 27, 29.

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Really fricken good, and even better than the already good first one. Not a single dull level at all. Very much recommended.

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hooray for a worthy sequel guys.

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Nice Stuff

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-5 stars

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Excellent in all aspects.

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Bryan T

I liked the first NOVA and this is no different. Up to map 16 at the moment but I have to note map15. Holy shit, what a trek. I never managed to beat it, had to no clip around. The map itself is great looking, as most are on here, but the hundred teleporters and massive size make it basically impossible to tell where to go. Even after cheating to get all the keys with noclip I still couldn't find the exit!

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MAP05 was one of the best maps I've ever played, the rest were ok too. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5