Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

InstaDoom WAD Of The Year Edition

   (48 reviews)
Sign in to follow this  


2 Screenshots

About This File

If you just can't get enough of taking pictures of your food and making it look more magenta, InstaDoom is for you! Play Doom with any of the 40(!) official Instagram filters! Memento Mori with Mayfair! Requiem with Rise! Icarus with Inkwell! Alien Vendetta with Aden or Valencia!

ALSO INCLUDES: Selfie Doom: Buddy Adding Edition! Indulge your narcissistic urges even in the deepest corners of Hell! With the new multiplayer compatibility, take group selfies in front of famous landmarks! As seen in Le Monde!

Note that in any non-ZDoom-based port, the Selfie Stick replaces the BFG, and all chainsaw and BFG item placements are swapped, so you can pick up the Selfie Stick on Map01 ASAP. (Since the Doomguy doesn't have to worry about lugging around the BFG, he can also carry 50% more plasma ammo.) In ZDoom-based ports, the Selfie Stick is a special extra DECORATE weapon bound to the 7 key.

ALSO ALSO INCLUDES: InstaDoom DLC Pack 1! Is Instagram too "mainstream" for your tastes? Do you need filters -- er, I mean, "presets" -- that really scream, "I am a hipster"? Do you not care about usability? Then you'll love the new VSCO Cam DLC pack!

17 new filters (er, I mean, "presets") that emulate each of the currently-free filt- uh, presets in the VSCO Cam app! Most of them look like garbage, but they are painfully hip! Sneer at the basic bitches on Instagram with such purposely-obtusely-named presets as A4, B5, M3, and the ever-popular P5!!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


One of the most exciting, most immersive and most realistic experiences you can try out in the ocean of wads that wont surpass this magnificent piece of technology. We can only hope this inspires future generations of people to make more coup d'états to prevent more mods like this appearing. I give this wad a solid 5 stars. -IGNorance

Share this review

Link to review

Awesome. But I've found a bug: in Vanilla, every selfie decreases the maximum number of shells you can carry. (still a 5!)

Share this review

Link to review

Legendary. Its my own Doom meme factory.

Share this review

Link to review

This still cracks me up. InstaDoom>Instagram. Also, lol @ Jaxx

Share this review

Link to review

4 stars because it's burning out after a while.

Share this review

Link to review
Jaxxoon R

Wait a minute, doesn't Linguica make the Cacowards how did this become a Cacoward didn't Linguica make this hey who's that guy with a sock full of rocks is that a blackjack did Linguica make that blackja

Share this review

Link to review

I just can't get enough of taking pictures of my food and making it look more magenta, InstaDoom is for me! I played Doom with any of the 40(!) official Instagram filters! Memento Mori with Mayfair! Requiem with Rise! Icarus with Inkwell! Alien Vendetta with Aden or Valencia!

Share this review

Link to review

OMFG perfection.

Share this review

Link to review
  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes.