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Five Centuries Ahead

   (10 reviews)
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About This File

Year 20XX. The cryogenics are finally a real thing. So you freeze yourself and jump 500 years forward to see the new awesome future. But are you ready for what tomorrow brings?

This level is very beatable, possibly even under the par time. But you really need to think out of the box. PROTIP: pretend that you've never played this specific game before, and you MIGHT not screw up.

Or if you fail 10 times and want to give up, open the mod in SLADE or something. Yeah, about that, the reviews may contain complete and utter SPOILERS that ruin the whole point, so try beating the map before reading the reviews. The par time is 45 seconds, so this map is not going to waste a lot of your time in any case.


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Hornbuckle

  
well, the secret is pretty obvious, and there is nowhere near enough ammo to hope to run through it. Pretty bad.

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Walter confetti

  
is a nice map, but with more health and ammo will be better

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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