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Death 2

   (8 reviews)
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At small wad made out of Jay DeVore's


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Meril

  

Wow! This wad is incredible! I've neved seen so many gliches and bugs in one short map! I even managed to stuck in a lift. Instead of lifting me up, I stand on same level, but walls arise and closed me in HOM cage. I really recomend to play this piece of crap, it is amezing how it is possible to screw wad. I regret you can't no longer give 0 stars :(

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Bad King John

  
Should have waited for their skills to improve before they went public. I don't want to be harsh on a 12yo (but in their 30's by now!) but even they must have seen the HOM bugs - there's one right at the start. Invisible walls, unpassable places, doors that are not, no ammo supplies; it's weird and unplayable. Based on death.wad but somehow manages to introduce a bunch more structural bugs.

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Guest

  
terrible. Too many glitches, no ammo, crap.

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Guest

Unknown date

  
Someone took death.wad (a map with completely random rooms and textures and no monsters), threw in a couple of monsters, and at the same time managed to completely destroy the sectors to the point where the map almost becomes hilarious because of various bugs such as invisible walls, and imps floating in space. The pain, oh, the pain! --0/5

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Guest

Unknown date

  
This is dated March 1995. It's a remake of id=1128, which was a kind of empty template; this has 15 monsters scattered about, plus a very small random collection of weapons. It doesn't work. There's a twisty corridor that leads to nothing; the "author's name on the floor" room has been buggered about in the process of changing JAY to IAN so that you float in the air; the exit is a random bit of wall; it has no flow or progression.

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Guest

Unknown date

  
Meh that all i give for this wad,i cant do better. Decent not horrible,decent.

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Canofbacon

Unknown date

  
Darnit Ian, why didn't you fix all the HOMs.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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