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Death 2

   (8 reviews)
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At small wad made out of Jay DeVore's


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Meril

  

Wow! This wad is incredible! I've neved seen so many gliches and bugs in one short map! I even managed to stuck in a lift. Instead of lifting me up, I stand on same level, but walls arise and closed me in HOM cage. I really recomend to play this piece of crap, it is amezing how it is possible to screw wad. I regret you can't no longer give 0 stars :(

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Bad King John

  
Should have waited for their skills to improve before they went public. I don't want to be harsh on a 12yo (but in their 30's by now!) but even they must have seen the HOM bugs - there's one right at the start. Invisible walls, unpassable places, doors that are not, no ammo supplies; it's weird and unplayable. Based on death.wad but somehow manages to introduce a bunch more structural bugs.

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Guest

  
terrible. Too many glitches, no ammo, crap.

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Guest

Unknown date

  
Someone took death.wad (a map with completely random rooms and textures and no monsters), threw in a couple of monsters, and at the same time managed to completely destroy the sectors to the point where the map almost becomes hilarious because of various bugs such as invisible walls, and imps floating in space. The pain, oh, the pain! --0/5

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Guest

Unknown date

  
This is dated March 1995. It's a remake of id=1128, which was a kind of empty template; this has 15 monsters scattered about, plus a very small random collection of weapons. It doesn't work. There's a twisty corridor that leads to nothing; the "author's name on the floor" room has been buggered about in the process of changing JAY to IAN so that you float in the air; the exit is a random bit of wall; it has no flow or progression.

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Guest

Unknown date

  
Meh that all i give for this wad,i cant do better. Decent not horrible,decent.

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Canofbacon

Unknown date

  
Darnit Ian, why didn't you fix all the HOMs.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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