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Estranged

   (27 reviews)
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24 Screenshots

About This File

Estranged is a 32 level megawad that uses stock Doom & Doom2 textures, I would describe the levels as cleanly detailed with a variety of environments. Levels are playable from pistol start.

Story: You are a marine stationed on a UAC mining facility on a desolate world on the edge of the known galaxy. Whilst performing routine operations you lose communication with the main base, upon your return you find that demons have overrun the facilities. You send a distress signal but are faced with little choice but to venture inside and do battle with the hellspawn.


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Summer Deep

· Edited by Summer Deep

  

Not bad. I played it on UV continuous, and in that format it should produce a very decent challenge for averagely good players. Supposed to be a good example of the 'incidental' style of combat, but there is no shortage of popup ambushes to get you groaning with dismay! Some pretty gruelling levels in the later stages, none more so than MAP30, where the Icon of Sin section took me well over 30 attempts to overcome, and is comparable to the one in Hell Revealed.

 

Four stars is possibly a touch on the generous side, 3.5 probably nearer the mark.

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baja blast rd.

  

[edit: just noticed this, will replace with an actual well written review at some point :^)]

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dylux

· Edited by dylux

  

Played with UV Difficulty Setting

 

The Good:

 

-   Maps come in all degree of sizes ranging from very short to extremely long.

-   Plenty of Health and Armor. Ammo too, for the most part.

-   Good difficulty curve as game progresses.

-   PLENTY of combat (if that's your 'thing').

-   No bugs encountered.

 

 

The Bad:

 

-   Most Maps are either a) Too linear AND / OR 

                                   b) Arena style with somewhat "Slaughterfest" style.

-   Most Maps carry very little-to-no secrets - which is understandable, given the “linear” nature of this WAD. And if you CAN successfully locate the secrets, you’ll find nothing special to reward your effort.

-   BOTH Secret Maps (31 & 32) are absolutely horrible. One has ~20 monsters (and the music will want you to bash your skull with a hammer), while the other has ~900+. One is completely linear, while the other is the total opposite. I’ll leave it to you to find out which is which.

-   Nothing new for music, except for the Secret Level. (And I had no hammer.)

-   Nothing new in architecture. Nothing bland, yet nothing awe-inspiring.

-   VERY little puzzles.

-   Hordes of monsters lunging after you, while you stand there with no BFG and very little Ammo for your Plasma. Rockets only, or run-like-you-stole-it, folks. Should you choose the rockets, beware of the appearing-from-nowhere-and-in-your-face-immediately Specters and Lost Souls. Every Rocket Launcher's nightmare. A great example of this was MAP 20 (The Rift[?]).

-   Monsters appear from nowhere. A lot. And their placements are horrible.

-   Pretty much a Slaughterfest after Map 21.

 

In Short:

 

This WAD will definitely keep you on your toes. MAP 15 (The Floating Fortress) is, IMO, the best Map in the game. I spent approximately an hour on this Map looking for the secrets, etc. If ESTRANGED was made of Maps similar to this, I would have given it 5 stars - easily.

 

If you like Slaughterfests, with minimal puzzles, then download this WAD because this WAD is for you. There is no balance of anything here. Point A to Point B. Same old, same old.

 

I really tried to like this WAD – and I did (somewhat) up until MAP 16. After that, ESTRANGED goes completely downhill.

 

Yes, it's true that I am not a fan of "Slaughterfest" style WADS. But I've played many of these styled WADS and enjoyed them. The fact is, there's just too many other reasons in the BAD column for my low rating for this one.  

 

2 out of 5 Stars

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Khorus

  

Having come back from a year and a half break away from Doom, this was a great wad to get into the swing of things again. Solid construction which fits the gameplay and some pretty creative situations. A solid sense of world building which doesn't stick to IWAD progression. There is some backtracking for key doors that feels like padding rather than exploration, but it's a good wad with a comfortable challenge.

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D00MManiac

  
Very cool.

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NuMetalManiak

  
an adventurous megawad. while pretty linear throughout, the gameplay keeps up quite well and the balance is quite good although that slaughtermap at MAP32 is going to make eyes roll. above all else, it is fun to play, and that's what's important.

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kmxexii

  
This is a pretty cool megaWAD that leads you on a long adventure through tech, then Hell, then ancient ruins, then back to Hell again. The vanilla textures will always be a little bland to me but Foodles does a pretty good job coming up with some Things Not Yet Seen, like MAP15's Floating Fortress. The action is a little linear, but that's part and parcel of the adventure style.

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!, This wad is a product of a infected diseased brain, why make a wad based on something cringe?, it is worse than Action 52 on the Nes or Hong Kong 97 on the Snes or EVEN BIG FUCKING RIGS ON THE PC! the enemy is not even scary it just happens to be a poorly drawn sprite, also he INSTANTLY KILLS YOU! the music is decent though i have to say it was a fuckin nightmare, If you play on skulltag level 2 will crash, since fuckin glitch gremlin wiped his ass on it, anyways FUCK this wad to Hell, get a infinity gauntlet and Snap it out of existence.
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
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