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Estranged

   (27 reviews)
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24 Screenshots

About This File

Estranged is a 32 level megawad that uses stock Doom & Doom2 textures, I would describe the levels as cleanly detailed with a variety of environments. Levels are playable from pistol start.

Story: You are a marine stationed on a UAC mining facility on a desolate world on the edge of the known galaxy. Whilst performing routine operations you lose communication with the main base, upon your return you find that demons have overrun the facilities. You send a distress signal but are faced with little choice but to venture inside and do battle with the hellspawn.


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Summer Deep

· Edited by Summer Deep

  

Not bad. I played it on UV continuous, and in that format it should produce a very decent challenge for averagely good players. Supposed to be a good example of the 'incidental' style of combat, but there is no shortage of popup ambushes to get you groaning with dismay! Some pretty gruelling levels in the later stages, none more so than MAP30, where the Icon of Sin section took me well over 30 attempts to overcome, and is comparable to the one in Hell Revealed.

 

Four stars is possibly a touch on the generous side, 3.5 probably nearer the mark.

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baja blast rd.

  

[edit: just noticed this, will replace with an actual well written review at some point :^)]

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dylux

· Edited by dylux

  

Played with UV Difficulty Setting

 

The Good:

 

-   Maps come in all degree of sizes ranging from very short to extremely long.

-   Plenty of Health and Armor. Ammo too, for the most part.

-   Good difficulty curve as game progresses.

-   PLENTY of combat (if that's your 'thing').

-   No bugs encountered.

 

 

The Bad:

 

-   Most Maps are either a) Too linear AND / OR 

                                   b) Arena style with somewhat "Slaughterfest" style.

-   Most Maps carry very little-to-no secrets - which is understandable, given the “linear” nature of this WAD. And if you CAN successfully locate the secrets, you’ll find nothing special to reward your effort.

-   BOTH Secret Maps (31 & 32) are absolutely horrible. One has ~20 monsters (and the music will want you to bash your skull with a hammer), while the other has ~900+. One is completely linear, while the other is the total opposite. I’ll leave it to you to find out which is which.

-   Nothing new for music, except for the Secret Level. (And I had no hammer.)

-   Nothing new in architecture. Nothing bland, yet nothing awe-inspiring.

-   VERY little puzzles.

-   Hordes of monsters lunging after you, while you stand there with no BFG and very little Ammo for your Plasma. Rockets only, or run-like-you-stole-it, folks. Should you choose the rockets, beware of the appearing-from-nowhere-and-in-your-face-immediately Specters and Lost Souls. Every Rocket Launcher's nightmare. A great example of this was MAP 20 (The Rift[?]).

-   Monsters appear from nowhere. A lot. And their placements are horrible.

-   Pretty much a Slaughterfest after Map 21.

 

In Short:

 

This WAD will definitely keep you on your toes. MAP 15 (The Floating Fortress) is, IMO, the best Map in the game. I spent approximately an hour on this Map looking for the secrets, etc. If ESTRANGED was made of Maps similar to this, I would have given it 5 stars - easily.

 

If you like Slaughterfests, with minimal puzzles, then download this WAD because this WAD is for you. There is no balance of anything here. Point A to Point B. Same old, same old.

 

I really tried to like this WAD – and I did (somewhat) up until MAP 16. After that, ESTRANGED goes completely downhill.

 

Yes, it's true that I am not a fan of "Slaughterfest" style WADS. But I've played many of these styled WADS and enjoyed them. The fact is, there's just too many other reasons in the BAD column for my low rating for this one.  

 

2 out of 5 Stars

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Khorus

  

Having come back from a year and a half break away from Doom, this was a great wad to get into the swing of things again. Solid construction which fits the gameplay and some pretty creative situations. A solid sense of world building which doesn't stick to IWAD progression. There is some backtracking for key doors that feels like padding rather than exploration, but it's a good wad with a comfortable challenge.

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D00MManiac

  
Very cool.

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NuMetalManiak

  
an adventurous megawad. while pretty linear throughout, the gameplay keeps up quite well and the balance is quite good although that slaughtermap at MAP32 is going to make eyes roll. above all else, it is fun to play, and that's what's important.

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kmxexii

  
This is a pretty cool megaWAD that leads you on a long adventure through tech, then Hell, then ancient ruins, then back to Hell again. The vanilla textures will always be a little bland to me but Foodles does a pretty good job coming up with some Things Not Yet Seen, like MAP15's Floating Fortress. The action is a little linear, but that's part and parcel of the adventure style.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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