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NICKS1ST.WAD

   (2 reviews)
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About This File

This is my first attempt at WAD creation, but I think it's pretty good. I tried to capture that spooky, nerve- wracking feel; lots of darkness and monsters.


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Meril

  

Well, as someone's 1st wad from 95 it's not bad. Very plain and very few details, some aras without any reason, monsters are very easy, no armour included (or I didn't find any). And I love chaingunners traps, when suddenly come out a horde of cgguys and no cover. But it's common in that era, I think.

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Unknown date

  
A debut level from 1995, by the delightfully named and no doubt very horny Nick Adair. It's his only level, and it's better than I expected; the textures and layout have no obvious mistakes. The level is essentially a large square dark arena with some rooms and corridors around the edge, plus an almost totally deserted outdoors area (it has some triplines that don't do anything). Unfortunately it's totally dull in single-player, although it might work in Deathmatch if it was brighter.

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  • File Reviews

    • By Walter confetti · Posted
      A very short map by our friendly joe-ilya, this map have a lot of nice little touches all around.... I like it!
    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
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