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DWANGO: 21st Anniversary

   (16 reviews)
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About This File

Happy 21st Anniversary! DWANGO is now officially old enough to buy booze. Due to the popularity of the Dwango 20th anniversary mappack (DWANGO20.wad), I've decided to start up a project with a similar but slightly different vision. Last year, we gave the DM mappers of the 90's the spotlight and focused on a true OS-style, however this year we've switched to focusing on the current community. This is a blend of the old and the new - It breathes fresh blood into map themes and layouts heavily inspired by our old favorites (and is definitely not to be taken too seriously!) After we all worked our butts off, we came to 25 maps. Happy fragging, Doomers!

MAPLIST:

01- 21st Anniversary - Doomkid 02- Deimos Deathmatch - NoneeLlama & the_miano 03- Death Trap - Deathtrap 04- Splattercourt - Captain Toenail 05- Cat and Mouse - Deathtrap 06- Lockdown - Captain Toenail 07- Base E2 - NoneeLlama 08- Threshold - Cpt. Toenail & Joe-Ilya 09- Killing Spree - Captain Toenail 10- The Devil's Playground - Inkie 11- Circle of Death! - Doomkid 12- Hydromatch - BloodyAcid 13- Bold and Brash - Doomkid 14- Day 2 Die - Captain Toenail 15- Raging Elements - Fred512 16- E1M1 DM - Doomkid 17- Phobos Dungeon - Doomkid 18- The 6th Gate - Ronald 19- Spilling Blood - Deathtrap 20- The Unholy Cathedral - Chris Hansen 21- Canyon Installation - Joe Pallai 22- Wooddeath - Cacowad 23- Dieangle - Peter Kasting 24- Another Bloody Circle - Doomkid 25- Slasher - Doomkid


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RottingZombie

  
I should subtract 5 stars because they're not all map01, but I won't because they're not all map01. Seriously, great maps I've put about 15 hours into FFA on them so far.

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dg93

  
Stop living in the 90's.... Awful.... 0/5 would not play again.... /sarcasm

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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