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Demon Hideout

   (10 reviews)
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About This File

This is a pretty straightforward WAD, I designed it in a couple hours yesterday.

This is meant to either be played in GZDoom, ZDoom, or Zandronum. I'm unsure about skulltag though or other ports. Feel free to try it on other ports and tell me about it.


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roadworx

  
Well, for one, this WAD is ugly. VERY ugly. It also has a serious lack of ammo, and it overuses hellknights to a ridiculous amount.

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Cacockcansukmycok

  
let's being honest this map is meh

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  • File Reviews

    • By Walter confetti · Posted
      Another great installment of "The Way ID Did" megawads, this is a really good classic maps where the style of original mappers is been mimicked very well, for having the really good stuff you have to wait, but when you get it, you'll enjoy it a lot! Also congratulations for finally giving "The Chasm" justice (don't worry, since MAP24 is again the "lower" point of wad, but the gimmick aren't that weird like in the original Doom 2, trust me) with it's MAP28 "The Abyss". Lots of cool maps and some shining gems. The Coomander Keen secret maps are a fancy surprise.
    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.
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