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Freudian Slipgate

   (28 reviews)
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4 Screenshots

About This File

You are playing Quake, you walk into the Slipgate only to find out it's Freudian, suddenly, you are in Doom.. #doomtwid realm, you have angered the #doomtwid gods and they throw you into the random maps for invading their privileges on internet.

Are you agitated enough to survive the Bull#$@$ maps?


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Zalewa

  
Well, it starts somewhat amateurish in architectural design (simple shapes, orthogonal alignment), but the gameplay is relaxing and fun. Then things turn up a "notch". Maps get better in architecture, but gameplay becomes projectile spamfest in vast, open areas. While some maps are reasonably beatable, some others are simply frustrating. A weak 3*.

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Doomkid

  
Totally gorgeous and pretty damn fun too! (I still need to beat it but I'm getting there)

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Pinchy

  
Based.

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Dr. Stein

  
Great stuff. Had a lot of fun playing through it!

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trrobin

  
Some real nice and fun to play maps. Good architecture and for levels are even quite grand. Nice balance of item and monster placement, and good balance of difficulty. Textures and theme are quite oddball at times but kept me interested and playing. Not a masterpiece, but it's definately worth a playthrough.

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AnonimVio

  
Bunch of bad maps.

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Fonze

  
Sweet map set. Covered all my bases. Some beautiful maps, too!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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