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Italo-Doom

   (71 reviews)
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13 Screenshots

About This File

Smoking hard inside a bar, I'm drinking like a fish.


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Killer5

  
Ok.

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Demonologist

  
It will surely be disappointing after R&D's previous works, but it's still not without a creative spark, even though it's obviously not 100% serious and pushes things in the realm of dicey and absurd stuff rather often. Still, it's got that weird masochistic delught, and there *are* fun scenarios throughout. Giving a high rating, but to say that it's not for everyone and requires specific mood and mindset would be an understatement.

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Nazgul9

  
I guess Sunlust had me spoiled, because this came off pretty much as a disappointment. Looks thrown together in haste, tbh; visuals and settings are nice but lower quality than we're used to from these authors. Gameplay insanely hard as expected.

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Zalewa

  
Only for Pinhead. That'd be a pleasure to him. Sorry :(

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gaspe

  
Ultimi!

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Fonze

  
/Ragequit life. "I like pleasure spiked with pain..." but if this wad were an aeroplane I'd jump out and take my chances with the ground. Still, such beautiful scenery to be repeatedly raped in. You'd think that eventually I'd just learn not to walk that dark alleyway but at this point it's becoming apparent that I enjoy the punishment. This Italian approves!

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molten_

  
it's shit

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subject_119

  
More anal rape from Ribbisk and Dannebubinga? YAY!

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AnonimVio

  
Ribbiks is in such a position that he doesn't even have to try to make something good.

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Doomkid

  
um its good duh

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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