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Tech Gone Bad

   (174 reviews)
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12 Screenshots

About This File

My Boss level replacement for e1m8...22 years later

After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.


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Daemon Doomer

  

Hardcore, tough for newbie, need to be brave and fast.

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armymen12002003

  
Great level from mr romero himself

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Spectre01

  
Pretty darn good tbh, though I prefer the atmosphere of the original.

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Kingpin3

  
Good ennemy placement, traps, ect... in a mix of original E1 and modern difficulty.

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MrGlide

  
Romaro's E1M8 replacement made in spirit of his upcoming game BlackRoom. Great map, a bit harder then normal E1 Doom but is much fun.

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StoneMason

  
While I wouldn't put it in my top maps, it was a pretty fun old-school map overall. Hope John Romero makes more (and for doom 2).

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bzzrak

  
Awesome map, some things are never forgotten even after 21 years. The only thing that pissed me off were the damaging floors. Anyway, I hope Romero will make more things like this.

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kmxexii

  
a pretty cool map from Romero. lots of zombies to slay (still sticking to E1 bestiary) and quite a bit of outdoor action. also a few instances of some cherry red cracks tied to damage floors. They look pretty sweet in the final room when hooked up to their point of origin.

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Glaice

  
A very fine level, Romero did it again! Tho my main complaint was the start was pretty rough if you do not know what to do.

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cs99cjb

  
After an unnecessarily invidious start, this sprawling but surprisingly intricate map throws into perspective how insipid most third-party levels are. John Romero paints with a broad brush but with flair and imagination, reminding us that there's more to Doom than rooms and corridors. His multidimensional style is a breath of fresh air. Minuses: gameplay relies heavily on scripted teleporter ambushes, and inevitably many players will find the ending anticlimactic. Also where were the cacodemons?

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cannonball

  
A decent and fun map with a mix of doom and doom 2 Romero traits which feels like an episode closer. I do however wish that the end of the map had a more climatic execution as opposed to the bruiser brothers plus the rather slow teleportation of enemies into that room. 4 stars overall.

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The Ultimate DooMer

  
It's not a bad map, there's some good points (notably the atmosphere/use of secrets) plus one or two bad points as well (notably the ending). But it's not worth the mindless gawking praise that is soo predictable on DW when a wad of this kind comes around. (and I pity the poor soul who's project will be denied a Cacoward in order to satisfy this)

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Player Lin

  
I see no reasons to NOT give this 5...I would like become Romero's bitch if I can play more of this kind of maps. 50/50 :P -playerlin

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AlpaCaca

  
Pretty nice WAD, but if somebody who wasn't John Romero and well known uploaded this, it would have probably gotten average reviews. Bit of a bias. But still had a lot of fun with this.

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nxGangrel

  
Romero has returned, with a great "warm up".

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CWolf

  
Don't get me wrong, that's typical average Doom map. Sure, Romero did it but map isn't unique, special, etc. I don't understand really why so much hype around...

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Zalewa

  
Is this map any good? Does it deserve a legendary status? Hmm... I think that FUCK YEAH IT IS and FUCK YEAH IT DOES! I chose to treat this is a reminder of what FPS games could be if the genre didn't degenerate into bleak and boring point and click clones of same-crap-different- butthole variety. A reminder from one of the forefathers of the genre.

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Jaxxoon R

  
Cool visuals with compact, interconnected level design and loads of windows? My favorite! It's also amazing to see Romero himself upload a map to the archive. (I'll never forgive you for the hellish pain cracks, though)

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Ch0wW

  
A few visual mistakes, but otherwise a shotgun-prefered map, completely classic, with wicked secrets to find. I love it! Also, congrats Romero, you finally did every map for DooM - Episode 1!

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roadworx

  
i think this deserves 6 stars, but alrighty

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NuMetalManiak

  
obligatory 5-star rating

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Fonze

  
This map was awesome regardless of who it came from. I'd still rate this 5 stars if it were from someone else, though I will admit that my initial impression of the map during the tough beginning was affected by knowledge of the mapper. Great job with this, Mr. Romero! It's great to have you back mapping for Doom!

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Netherstorm

  
Although it's not as great as the original in my opinion, it provides a good amount of challenge and the map in itself is well designed. Cheers, Mr. Romero!

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damned

  
The demaging floors in rooms were annoying, but overall I have enjoyed it pretty much. It has nice 90s feeling and the gameplay is quite challenging. I would give it 3 or 4 starts, but since it is from legendary person, I need to give legendary rating. :)

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trrobin

  
Romero has finally returned to make another map, and in my view it's a real gooden. Lots of secrets, action packed, and adequately detailed in a 90s way. Recommended.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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