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Tech Gone Bad

   (173 reviews)
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12 Screenshots

About This File

My Boss level replacement for e1m8...22 years later

After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.


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Daemon Doomer

  

Hardcore, tough for newbie, need to be brave and fast.

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armymen12002003

  
Great level from mr romero himself

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Spectre01

  
Pretty darn good tbh, though I prefer the atmosphere of the original.

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Kingpin3

  
Good ennemy placement, traps, ect... in a mix of original E1 and modern difficulty.

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MrGlide

  
Romaro's E1M8 replacement made in spirit of his upcoming game BlackRoom. Great map, a bit harder then normal E1 Doom but is much fun.

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StoneMason

  
While I wouldn't put it in my top maps, it was a pretty fun old-school map overall. Hope John Romero makes more (and for doom 2).

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BigDickBzzrak

  
Awesome map, some things are never forgotten even after 21 years. The only thing that pissed me off were the damaging floors. Anyway, I hope Romero will make more things like this.

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kmxexii

  
a pretty cool map from Romero. lots of zombies to slay (still sticking to E1 bestiary) and quite a bit of outdoor action. also a few instances of some cherry red cracks tied to damage floors. They look pretty sweet in the final room when hooked up to their point of origin.

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Reisal

  
A very fine level, Romero did it again! Tho my main complaint was the start was pretty rough if you do not know what to do.

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cs99cjb

  
After an unnecessarily invidious start, this sprawling but surprisingly intricate map throws into perspective how insipid most third-party levels are. John Romero paints with a broad brush but with flair and imagination, reminding us that there's more to Doom than rooms and corridors. His multidimensional style is a breath of fresh air. Minuses: gameplay relies heavily on scripted teleporter ambushes, and inevitably many players will find the ending anticlimactic. Also where were the cacodemons?

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cannonball

  
A decent and fun map with a mix of doom and doom 2 Romero traits which feels like an episode closer. I do however wish that the end of the map had a more climatic execution as opposed to the bruiser brothers plus the rather slow teleportation of enemies into that room. 4 stars overall.

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The Ultimate DooMer

  
It's not a bad map, there's some good points (notably the atmosphere/use of secrets) plus one or two bad points as well (notably the ending). But it's not worth the mindless gawking praise that is soo predictable on DW when a wad of this kind comes around. (and I pity the poor soul who's project will be denied a Cacoward in order to satisfy this)

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<inactive>Player Lin

  
I see no reasons to NOT give this 5...I would like become Romero's bitch if I can play more of this kind of maps. 50/50 :P -playerlin

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AlpaCaca

  
Pretty nice WAD, but if somebody who wasn't John Romero and well known uploaded this, it would have probably gotten average reviews. Bit of a bias. But still had a lot of fun with this.

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nxGangrel

  
Romero has returned, with a great "warm up".

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Wereknight

  
Don't get me wrong, that's typical average Doom map. Sure, Romero did it but map isn't unique, special, etc. I don't understand really why so much hype around...

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Zalewa

  
Is this map any good? Does it deserve a legendary status? Hmm... I think that FUCK YEAH IT IS and FUCK YEAH IT DOES! I chose to treat this is a reminder of what FPS games could be if the genre didn't degenerate into bleak and boring point and click clones of same-crap-different- butthole variety. A reminder from one of the forefathers of the genre.

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Jaxxoon R

  
Cool visuals with compact, interconnected level design and loads of windows? My favorite! It's also amazing to see Romero himself upload a map to the archive. (I'll never forgive you for the hellish pain cracks, though)

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Ch0wW

  
A few visual mistakes, but otherwise a shotgun-prefered map, completely classic, with wicked secrets to find. I love it! Also, congrats Romero, you finally did every map for DooM - Episode 1!

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roadworx

  
i think this deserves 6 stars, but alrighty

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NuMetalManiak

  
obligatory 5-star rating

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Fonze

  
This map was awesome regardless of who it came from. I'd still rate this 5 stars if it were from someone else, though I will admit that my initial impression of the map during the tough beginning was affected by knowledge of the mapper. Great job with this, Mr. Romero! It's great to have you back mapping for Doom!

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Netherstorm

  
Although it's not as great as the original in my opinion, it provides a good amount of challenge and the map in itself is well designed. Cheers, Mr. Romero!

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damned

  
The demaging floors in rooms were annoying, but overall I have enjoyed it pretty much. It has nice 90s feeling and the gameplay is quite challenging. I would give it 3 or 4 starts, but since it is from legendary person, I need to give legendary rating. :)

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trrobin

  
Romero has finally returned to make another map, and in my view it's a real gooden. Lots of secrets, action packed, and adequately detailed in a 90s way. Recommended.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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