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Abyssal Speedmapping Session 25

   (6 reviews)
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About This File

18 maps made during the twenty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. An additional warning map is also present in the MAP17 slot...

This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.

Each mapper had 3 themes to choose from (the best themes from the previous 12 months were voted for to celebrate the second birthday of Abyssal Speedmapping Sessions): - Return of the Revenge of M3 (Copious Barrels, session 15) - Scrolling floors in map (Session 20) - Boxes for the Boxing Day! (Crates, session 17)

Plus a bonus theme for those who showed up to round 2: - Zero use of door specials (from session 20)


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Zalewa

  
Abyssal Speedmapping Session is Abyssal Speedmapping Session - a mixed bag ranging from horrible to good and lots of average in between. This time most maps are fun, but the last one leaves a bad aftertaste.

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Fonze

  
Fun set of maps to play. Still boggles my mind how these guys manage to make these in less than 3 hours. Beautiful, too!

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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