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32in24-15: DWANGO Unchained

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The Yeoman Engineers and Designers of Software (YEDS) are proud to present the YEDS Free-For-All Theater. With its comfortable leather seats and wide-open spaces, it is designed to bring you the latest and greatest in "free-for-all" cinema. While you make our acquaintance at our theater, please enjoy our feature presentations:

MAP01: "Dial 'F' for Frag" by Mechadon MAP02: "D_RUNNIN Man" by Marcaek MAP03: "SPACE DAM 5" by Xaser MAP04: "Schwing!" by FuzzballFox and Jimmy MAP05: "Hard Ticket to Hawaii" by esselfortium MAP06: "THE MAY TRICKS" by RottKing MAP07: "Mansion of the Fly" by Obsidian MAP08: "Silent Night, Deadly Fight Part 2" by Marcaek MAP09: "The Pentagon Wars" by The Green Herring MAP10: "Bravefart" by Mechadon MAP11: "The Wadfather Part II" by Wartorn MAP12: "Twat Warts VII: The Farce Awakens" by Dusk MAP13: "The Rocketers Down Under" by RottKing MAP14: "Last DWANGO in Paris" by TheMionicDonut MAP15: "Spaceballs: The Deathmatch Map" by TheMionicDonut MAP16: "DIEHI Another Day" by Marcaek MAP17: "All Frags On the Western Front" by Tarnsman MAP18: "The Thirst Games" by Gothic MAP19: "Mad Map: Fury Roid" by Breezeep MAP20: "No Country for Old Space Marines" by Mechadon MAP21: "GRAYTALL Recall" by Jimmy MAP22: "ROCKY" by Matt Tropiano MAP23: "Road to Perdition's Gate" by Tarnsman MAP24: "Frag After Reading" by The Green Herring MAP25: "A View to a Frag" by Marcaek MAP26: "STARTAN Wars 4: An Old Despair" by Walter Confalonieri MAP27: "Four Weddings and a Fragfest" by Gentlepoke MAP28: "A Clockwork Tomato" by Obsidian MAP29: "Blood Simple" by Walter Confalonieri MAP30: "Behind the Scenes of 'The Room'" by joe-ilya MAP31: "The Last Shellbenders" by CWolfRu MAP32: "BFG to the Future" by Mechadon MAP33: "50 Shades of Gry" by Argentum

But wait, that's not all! Order the Special 32in14-15-Bonus.wad Uncut Edition Ticket and you will earn the chance to see 20 more from our selection at this theater!

MAP34: "The Silver Lining's BLACKWAL" by Getsu Fune MAP35: "DWANGO the Way id Never Would" by Marcaek MAP36: "Casabobca" by Argentum MAP37: "IRON F_SKY1" by Dusk MAP38: "Who Maimed Roger Rabbit?" by TheMionicDonut MAP39: "The 40-Year-Old Lunchable" by Argentum MAP40: "A Bridge to Frag" by Shadow Hog MAP41: "HellRaisins" by Gothic and Wartorn MAP42: "The Color of Money" by joe-ilya MAP43: "Mancubus: The Arm Cannons of Fate/Fat" by Argentum MAP44: "Dead Sonja" by Gentlepoke MAP45: "Rocket Royale" by GregLafitte MAP46: "Alien: Erection" by RottKing MAP47: "Close Encounters of the 69th Kind" by Argentum MAP48: "Chainsaw Wars Ep. 1: The Phantom Killing" by Philnemba MAP49: "The Skeleton Wars" by Dusk MAP50: "The Temple of Doomers" by GregLafitte MAP51: "Dr. Doom and the Riots" by Philnemba MAP52: "The LITE-ing" by nub_hat MAP53: "The Human Zimmerpede" by nub_hat MAP54: "I Know What You Did Last STARTAN2" by nub_hat


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joe-ilya

  
Most of the maps in the split are awful/bland jokemaps, but the main wad is a classic.

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AcidParadox

  
I really love the designs of all the maps, definitely worth the wait.

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Fonze

  
Absolutely beautiful set of maps and I about died laughing at the "One Flew Over the Caco's Nest" billboard. I'd love to DM on these beauties some time. Maybe make em prettier with a friend's blood; or mine, whatever ^^ The split was good.

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dew

  
I'd say it's actually one of the better sessions, probably on par with 11. It just doesn't reach the awesomeness of 13 (and 14). The split is a good idea though.

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Marcaek

  
One of the weakest 32in24's in a long time. There is still a fair number of decent maps here but thank god the wad was split in half.

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Doomkid

  
Um it's good duh

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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