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32in24-15: DWANGO Unchained

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The Yeoman Engineers and Designers of Software (YEDS) are proud to present the YEDS Free-For-All Theater. With its comfortable leather seats and wide-open spaces, it is designed to bring you the latest and greatest in "free-for-all" cinema. While you make our acquaintance at our theater, please enjoy our feature presentations:

MAP01: "Dial 'F' for Frag" by Mechadon MAP02: "D_RUNNIN Man" by Marcaek MAP03: "SPACE DAM 5" by Xaser MAP04: "Schwing!" by FuzzballFox and Jimmy MAP05: "Hard Ticket to Hawaii" by esselfortium MAP06: "THE MAY TRICKS" by RottKing MAP07: "Mansion of the Fly" by Obsidian MAP08: "Silent Night, Deadly Fight Part 2" by Marcaek MAP09: "The Pentagon Wars" by The Green Herring MAP10: "Bravefart" by Mechadon MAP11: "The Wadfather Part II" by Wartorn MAP12: "Twat Warts VII: The Farce Awakens" by Dusk MAP13: "The Rocketers Down Under" by RottKing MAP14: "Last DWANGO in Paris" by TheMionicDonut MAP15: "Spaceballs: The Deathmatch Map" by TheMionicDonut MAP16: "DIEHI Another Day" by Marcaek MAP17: "All Frags On the Western Front" by Tarnsman MAP18: "The Thirst Games" by Gothic MAP19: "Mad Map: Fury Roid" by Breezeep MAP20: "No Country for Old Space Marines" by Mechadon MAP21: "GRAYTALL Recall" by Jimmy MAP22: "ROCKY" by Matt Tropiano MAP23: "Road to Perdition's Gate" by Tarnsman MAP24: "Frag After Reading" by The Green Herring MAP25: "A View to a Frag" by Marcaek MAP26: "STARTAN Wars 4: An Old Despair" by Walter Confalonieri MAP27: "Four Weddings and a Fragfest" by Gentlepoke MAP28: "A Clockwork Tomato" by Obsidian MAP29: "Blood Simple" by Walter Confalonieri MAP30: "Behind the Scenes of 'The Room'" by joe-ilya MAP31: "The Last Shellbenders" by CWolfRu MAP32: "BFG to the Future" by Mechadon MAP33: "50 Shades of Gry" by Argentum

But wait, that's not all! Order the Special 32in14-15-Bonus.wad Uncut Edition Ticket and you will earn the chance to see 20 more from our selection at this theater!

MAP34: "The Silver Lining's BLACKWAL" by Getsu Fune MAP35: "DWANGO the Way id Never Would" by Marcaek MAP36: "Casabobca" by Argentum MAP37: "IRON F_SKY1" by Dusk MAP38: "Who Maimed Roger Rabbit?" by TheMionicDonut MAP39: "The 40-Year-Old Lunchable" by Argentum MAP40: "A Bridge to Frag" by Shadow Hog MAP41: "HellRaisins" by Gothic and Wartorn MAP42: "The Color of Money" by joe-ilya MAP43: "Mancubus: The Arm Cannons of Fate/Fat" by Argentum MAP44: "Dead Sonja" by Gentlepoke MAP45: "Rocket Royale" by GregLafitte MAP46: "Alien: Erection" by RottKing MAP47: "Close Encounters of the 69th Kind" by Argentum MAP48: "Chainsaw Wars Ep. 1: The Phantom Killing" by Philnemba MAP49: "The Skeleton Wars" by Dusk MAP50: "The Temple of Doomers" by GregLafitte MAP51: "Dr. Doom and the Riots" by Philnemba MAP52: "The LITE-ing" by nub_hat MAP53: "The Human Zimmerpede" by nub_hat MAP54: "I Know What You Did Last STARTAN2" by nub_hat


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joe-ilya

  
Most of the maps in the split are awful/bland jokemaps, but the main wad is a classic.

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AcidParadox

  
I really love the designs of all the maps, definitely worth the wait.

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Fonze

  
Absolutely beautiful set of maps and I about died laughing at the "One Flew Over the Caco's Nest" billboard. I'd love to DM on these beauties some time. Maybe make em prettier with a friend's blood; or mine, whatever ^^ The split was good.

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dew

  
I'd say it's actually one of the better sessions, probably on par with 11. It just doesn't reach the awesomeness of 13 (and 14). The split is a good idea though.

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Marcaek

  
One of the weakest 32in24's in a long time. There is still a fair number of decent maps here but thank god the wad was split in half.

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Doomkid

  
Um it's good duh

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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