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Tails-FW.EXE

   (7 reviews)
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About This File

Hey out there in computer-land
This is a quality (I hope) graphics patch for Doom I or Doom II, it shouldn't jam your machine up, at least it didnt jam mine
This is a COMPLETE patch, no cheezy drawings i made with Paint for Windows, I didnt do any of the art on this patch, actuall real-life-do-it-for-a-job type people did this, like the people from Sega in this case

This patch will change the Imp's in Doom into Tails (That orange fox thing from Sonic 2)


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Unknown date

  
tails is too cute to kill, and besides, as the other review said, it's a few suck ass picture. oh, and btw, "This is a quality (I hope) graphics patch for Doom I or Doom II, it shouldn't jam your machine up, at least it didnt jam mine". "quality", eh? fat chance. and HOW could it jam up your computer? AVOID THIS FILE. PERIOD. 0 out of 5.

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Unknown date

  
The author could have at least used DMgraph to make this an agtual wad file.

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Unknown date

  
This wad was made more than a decade before the "quality" meme was made up at /h/. Even though it applies here and more (because it's shit gfx), the meme is retarded anyway so this wad would have failed at any point in time.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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