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Winnie Pooh

   (13 reviews)
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About This File

you mean the plot? Well, uh... After the Doomguy triumphantly saved Earth, he decided to keep the teleport to the monsters' dimension for himself. But one day, as he was fixing his BFG, he went to the toilet and returned to see his new pet bunny "accidentally" knocking the table down, teleporting the BFG to the aliens' dimension. "Dammit" -- says the Doomguy -- "looks like I won't be bored this weekend". And with these words, he grabs his trusty pistol, leaves a 2-week supply of food to his bunny and jumps into new adventures. Yeah, I know what you are thinking about. PS. No Winnie Pooh here.


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Xyzzy01

  
what the hell did I just play

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Sui Generis

  
A pair of levels with a sequence of mostly flat, monotextured rooms with simple "monsters always encountered in front of you" room clearing, replete with not unpegged door tracks that disappear into the sky in randomly shaped sectors. These aren't 95ish - they'd be bad even for '94. If you're willing to try 94 levels, then don't play this. I guess the author deserves credit for trying and it seems to be their first maps, but there is nothing to recommend here.

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nicolas monti

  
Well, it's really basic, but it has that 1995 feeling (or soul) I enjoy, irregular shapes are interesting and that dark acid room in e1m2 was nice. Sure almost no gameplay here and with some height variation this would be more interesting. I'd like to see how the author evolves.

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Walter confetti

  
Really 1994 style maps, the story is fun...

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Doomkid

  
Why call it Winnie Pooh if there's no Winnie Pooh?! Scholars will argue about that for years to come. 2 stars for 1995-ish story (sadly lacking in most modern releases, SNORE) but 0 for the wad itself. Don't get discouraged, just keep on learning and you'll improve.

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Zalewa

  
Flat design of room-to-room progression with completely random shapes and classical music. Extremely basic levels. Don't waste your time.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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