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Heavy Water Plant

   (117 reviews)

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About This File

Travel through this heavy water facility on your way to the nuclear power station. Beware the elite troops that await your arrival.


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DooManic

  
A map with a lot of tight spaces resulting in tense battles. Carefully crafted monster encounters keep you on your toes through this one. The simple, functional design uses only few textures, but is very effective. Highly recommended.

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Zalewa

  
Map sticks to a theme of brown. Brown bars. Brown bricks. Rectangular room design. Uses some monster ambushes, but difficulty is average at most. My note is somewhere slightly above 3 stars.

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Benjogami

  
Really enjoyed it. Simple visuals, but they're on point. Classic vibe. Dense layout, with carefully considered lines of sight. The room before the blue key with the sequential switches had perhaps the least interesting/conseque ntial encounters.

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Grazza

  
Excellent map, with well-crafted and excellently balanced gameplay. Though once you've got the soulsphere, it becomes rather easier.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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