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Mano Laikas: A road to Gamzatti

   (27 reviews)
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20 Screenshots

About This File

Well, I'm back. I thought Erkattäññe was my last shot but I wanted to make more maps so here we are. Mano Laikas is a full "classic" Doom2 megawad. Aesthetics are pretty simple, the themes vary from E1, E2, alpha and what I call "heteroclites" and my goal as for Erkattäññe was to make mid sized maps with moderate monster count so they can be completed in 10-15 minutes at best. Also I seem to have developed a style that some praise and some others hate (those who rate my episodes with 0/1 stars and give lame excuses for doing so) and I'm fine with that. You'll find some maps linear and some non linear, some maps with big height differences and some very flat (ressembling the early Id maps / 1994 wads).

This mapset also encourages the use of the rocket launcher (except for the cramped maps) because I didn't want this to become a SSG fest as it usually happens.

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Salt-Man Z


Nobody does verticality like Monti; every map is a swooping, organic, multi-tiered nonlinear puzzle that unfolds and transforms as you progress. Absolutely amazing.

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WTF map 32, I would make a map to my GF, if I only had one!!!

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Ideal Megawad to Play with Mods. The design not being linear makes it interesting while playing. 3/5

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The texturing is balls ugly, but some of the maps are fun, while others are duds. Doesn't really throw you anything new or exciting the whole way through, but is engaging enough to at least play once. From a cacoward winner I expected substantially higher quality, but it's still worth giving it a shot.

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This is Erkattane minus all the annoying elements. You navigate barren buildings - simple in detail and textured with the most garish textures Doom 2 has to offer and yet the maps look very good. Gameplay is very vertical, with death raining way outside freelookless vision. Many times you have to fire rockets there, hoping to kill all chaingunners. And rockets are plenty here. So are arch-viles and difficult traps. Medikits are rare, though. Very good layouting.

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a huge disappointment. feels like the same map 32 times with some large combat variety, nukage crossing with lots of radsuits, barrels, shooting and running secrets. I expected much better from nicholas monti but all I got here was a megawad I found monotonous.

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One of the best mapset I've played. Every level is quite unique and features remarkable landscapes or encounters. Level 20 was one of the most badass levels I've played. Good job!

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Erkattnąññätæ with 32 maps.

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