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Mano Laikas: A road to Gamzatti

   (29 reviews)
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20 Screenshots

About This File

Well, I'm back. I thought Erkattäññe was my last shot but I wanted to make more maps so here we are. Mano Laikas is a full "classic" Doom2 megawad. Aesthetics are pretty simple, the themes vary from E1, E2, alpha and what I call "heteroclites" and my goal as for Erkattäññe was to make mid sized maps with moderate monster count so they can be completed in 10-15 minutes at best. Also I seem to have developed a style that some praise and some others hate (those who rate my episodes with 0/1 stars and give lame excuses for doing so) and I'm fine with that. You'll find some maps linear and some non linear, some maps with big height differences and some very flat (ressembling the early Id maps / 1994 wads).

This mapset also encourages the use of the rocket launcher (except for the cramped maps) because I didn't want this to become a SSG fest as it usually happens.

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· Edited by ‹rd›


[The author mentioned they'd change the issue I'm referring to.]

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Very disapointed on this megawad. I thought it would be good because the author is the same of Eviltech, one of best megawad i've ever played.

This one on the other hand is very ugly, extremely confusing maps, a total waste of time. It seems the author didn't even test the levels properly before upload to IDGAMES, a shame really.

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Salt-Man Z


Nobody does verticality like Monti; every map is a swooping, organic, multi-tiered nonlinear puzzle that unfolds and transforms as you progress. Absolutely amazing.

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WTF map 32, I would make a map to my GF, if I only had one!!!

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Ideal Megawad to Play with Mods. The design not being linear makes it interesting while playing. 3/5

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The texturing is balls ugly, but some of the maps are fun, while others are duds. Doesn't really throw you anything new or exciting the whole way through, but is engaging enough to at least play once. From a cacoward winner I expected substantially higher quality, but it's still worth giving it a shot.

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This is Erkattane minus all the annoying elements. You navigate barren buildings - simple in detail and textured with the most garish textures Doom 2 has to offer and yet the maps look very good. Gameplay is very vertical, with death raining way outside freelookless vision. Many times you have to fire rockets there, hoping to kill all chaingunners. And rockets are plenty here. So are arch-viles and difficult traps. Medikits are rare, though. Very good layouting.

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a huge disappointment. feels like the same map 32 times with some large combat variety, nukage crossing with lots of radsuits, barrels, shooting and running secrets. I expected much better from nicholas monti but all I got here was a megawad I found monotonous.

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One of the best mapset I've played. Every level is quite unique and features remarkable landscapes or encounters. Level 20 was one of the most badass levels I've played. Good job!

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Erkattnąññätæ with 32 maps.

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  • File Reviews

    • By Gottfried · Posted
      Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.
    • By Argenteo · Posted
      Short and sweet fun map from one of the authors of the Serenity Trilogy. Love the starting room. Cute midi.
    • By Ofisil · Posted
      A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.   Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.
    • By Gottfried · Posted
      At the beginning, it goes by nice curve, later on, though, it feels twice as restart - after 2-3 maps that can be actually done wholly just using chainsaw quickly comes run-through-only map 24 (unless you are Doom god, you will not get 100% kills no matter how much you utilize infighting, which is huge shame for otherwise maybe the most beautiful map of the pack. To me it feels like author took maybe hundreds of hours of hard work and then trashed it straight into the bin). Overall, I must praise rather detailed designed of maps - there are lot of nice small features and you feel that authors put really lot of work and thoughts into most of them. Nice escalation to ending to it, nothing too crazy combat-wise, but well-done balance, I loves dark demon caves for instance..
      Overall, rather enjoyable WAD, but would play second time maybe few levels.
    • By NaMcOJR · Posted
      I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.